I’ve edited my comment accordingly. You’re right, she isn’t extremely slow, but she is slow-er than what she was (at least, that’s what I think having played her).

You’re also right that it doesn’t make any since. On a side note, it’s a pity Alani and Kelvin can’t do any fancy ice combos (seeing as one is water and the other is ice)

I have a build guide with some post nerf footage coming up if any one is interested

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Using it on yourself means you’re not using it on the enemy.

People typically take the other option because Geyser is practically required to set up kills instead of being wasted as a healing skill where the other skill, waves, can be as an instant healing skill that covers a larger area.

Its arguably better to take it on riptide than geyser for reasons like that. Where as Geyser is a delayed burst heal and requires you to focus it on your teammates rather than the enemy. You lose more going with it as the heal ability when compared to making Riptide the heal skill.

So what you’re saying is you choose the option that heals less so you can get kills more than heal your teammates…

And now you can’t take it why?

The fact that people took left over right is a testament to how she wasn’t being played as a healer. Oh she can be, but we’ve even with a pitiful option like that people were choosing to worry more about their damage than about supporting their teammates.

And you’re arguing that the crappy option is better because you would rather focus on hurting enemies than helping teammates…

Yeah, I don’t see a problem here.

So you want to compromise the CC she brings to her team by turning one of the best CC skills in the game into a healing ability? When she already has a healing option?

There’s no need to over complicate Geyser by trying to turn it into a heal spell. Its a cute idea, but in practice it will either hardly do any healing because you’re focused on using its CC to its full potential or you’re trying to give delayed bursts of healing and providing little else to the fight.

Riptide is better for the healing because as stated before, its instant. It heals for less, but Alani doesn’t need another strong heal skill, that’s what her alternate fire is for. Riptide being given healing not only is instant, but it covers a larger range of area. And guess what? It makes Alani into an even better pusher for her team, because while riptide damages the enemy creeps it will also be healing ally creeps.

Geyser won’t be able to do that. The minions are more likely to be killed before Geyser even activates and goes on its fairly lengthy cooldown.

So actually, the ‘crappy’ option is turning Geyser into the healing ability. Its too long of cooldown, already has an important purpose (That being its one of the best CC abilities in the game) and it requires your teammates to wait near it for it to trigger at all, giving your opponent plenty of time to either kill them or force away from it before it even heals them.

So to reiterate, this has nothing to do with Alani’s damage. No competent Alani will even mention the damage, they will argue about how powerful the crowd control it provides is.

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Cry me a river Alani worshippers.

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Imho geyser is the better heal and CD length lol alani laughs at cool down legth means nothing to her if your trying to hold on to geyser just to knock someone up your being selfish heal some one with it instead thats the duality of the skill and for alani’s that run the slow and further length on wave and not the dot or HoT its perfect. and for melee that get the jump on you the gesyer planted under your feat gets them heals you can turns the tide. Not to mention the geyser has a ridiculous AoE heal radius

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Do you call Caldarius selfish for Blinding the other team?

Do you call Shayne or Ghalt selfish for pulling an enemy?

Do you call Miko selfish for slowing/stunning an enemy with spore toss?

Do you call Rath selfish for knocking enemies up?

No to any or all of those? Then why would you call Alina selfish for using crowd control on the enemy team? I can’t wrap my ahead around the logic that Alina is being selfish for providing one of the best crowd controls in the game.

Alani already has an amazing burst heal. She doesn’t need another, especially when it means conflicting with using Geyser for its original purpose, to crowd control enemies. Its especially effective when you combo it with other forms of crowd control, like Ghalt’s traps, Miko’s spore toss, Rath’s Catalytic Smash, etc etc.

Giving Geyser healing properties begins to over complicate its use. You now have to decide on healing someone with it or using it as crowd control, despite already having the strongest form of burst healing in the game, via Wellspring.

She has Controller as a tag and the biggest reason its there is solely because of Geyser. Because of how powerful of a Crowd Control tool it is. It knows people up, stuns them in the air, makes it visually clear where the enemy is and when spec’d, it causes affected enemies to take MORE damage from everyone on your team.

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I would call saving gesyer when a allie is on the brink of death right next to you selfish thats why and i can give you a cuple of vids of me using gesyer healing and nothing about her playstyle changes you see a allie getting assaulted put a gesyer underneath them heal allie knock up target BOTH OF YOU CAN COMMENCE A BEATING. Just dont hold on to geyser waiting to randomly CC some fool when a allie needs a quick heal to get back into the fight and your perhaps out of osmosis stacks.

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Ally on the brink of death? Wellspring them. Its what its there for.

Why use the geyser heal though. She has a 30% damage amp at level 2 for that thing. Knock someone up and you and a team mate can 100-0 nearly anyone with it

Here a Video sense you dont understand the duality of geyser for if a random enemy is smart enough to walk out of it i would love it to heal me or allies close to it for a easy 360+ heal depending on your healing power. Its a better indirect heal than riptide heal riptide heal is more of a dmg Mitigation skill riptide will also not save your ass from getting bursted down by multiple targets.

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The burst healing is redundant though. Alani already has the best burst heal in the game.

Geyser already has an important purpose, which is to set up kills for your team with either well placed Geysers or comboing it with other crowd control provided by ally battleborn.

There’s no need to over complicate the skill by giving it healing properties and forcing you to decide to spend its cooldown by healing someone or spend it trying to set up kills for your team to take objectives.

Making the Riptide the heal skill is easier. It makes Alani into an even better pusher, has a greater range, and won’t overly change how Riptide is used. You typically use Riptide on the enemy creeps anyway, so giving it heal will not only NOT change this, but it further rewards your usage of riptide by letting it heal you, your allies, and your minions.

The utility given by riptide healing minions is greater than just having another burst heal. Alani has no problem stacking her passive and her Wellspring has no cooldown, so she can effectively give everyone a hearty heal practically at any time as long as there are enemy battleborn or creeps around.

Maybe in Capture or Story missions, giving geyser the heal is more than likely the better choice. But in modes like incursion and Melt down, giving it to Riptide instead is simply better.

Over healing a target is redundant thowing a geyser on a half HP ally then wellspring a more dmged allie is a better use for healing overall i even gave you a video showing you how easy it is to use the gesyer heal and your still trying to make a point at why taking weak riptide is better i get riptide heals minions but it can also destroy enemy minions just as easily and still hasts your own regardless adding 2 burst of healing prevents me from over healing a allie who dose not need the extra health the aoe also lets me heal multiple allies in big burst plus minions. Geyser heal will have an immediate impact while riptide is just a band aid heal that getS better late game but gesyer is good and powerful at the start again thats just my opinion.I prefer to have a solid back up heal encase i have to immediately heal my self after healing a heavily dmged allies and i am out of osmosis stacks.

I prefer the heal on riptide because:

  1. it is much easier to target multiple allies with it. Very difficult to hit teammates with geyser because no one stands still. Healing on one person may not be as large, but if I am hitting 2 or 3 that’s more healing than I would have done on one

  2. it heals me, because it always starts where I am. THAT means I can save my big heal for someone that needs it. Why would I want to waste a Geyser heal on myself?

  3. saving geyser to hit an enemy isn’t to get a kill, it is to set up a kill for a teammate or to save them from a pursuer.

Had one of my best games (Incursion) as Alani earlier. 3-2-18. Oh, but I’m not playing her as a healer, apparently.

i dont pvp with her but i noticed i was dying a bit faster didn’t know they “nerfed” her actually just her hp change?
i found it the battle plan was hiding from me :mask: . well they didnt nerf her damage at least so thats nice

I went 12-1 with her yesterday. Did she get a health nerf? Did not notice. 22 assist also. Those kill thieves, j/k about the thieves. Great teamwork > most nerfs.

reply to Superawnick: I see, I use gearbox that gives me overshield and health, yea so I did not notice.

Her base health dropped to like 1054

I am actually really happy with this nerf. I love Alani, don’t get me wrong, but if the devs notice that this nerf did more than they thought it would their following nerfs might be very minor or might not even happen! I can’t see what else needs to be nerfed now. At first I thought go for her DPS but if they did that she wouldn’t be much of a controller and killing minions in her lane would take forever.

Glad to see someone gets it…