Corvettes forgot how to aim. Frigates are made of paper. Destroyers are made of cardboard. Fix cruisers and destroyers please.
Corvettes just allow themselves to be salvaged in mission 2.
Cap dynamic difficulty scaling to 5 frigates in mission 3, any more and it becomes very difficult to salvage all 6 cryo trays.
Capturing additional frigates does nothing, they don’t get captured and are instead retired.
Turanic carrier doesn’t attack.
Ion Arrays have no DPS. A single ion frigate was able to kill 3 of them while being fired upon by them.
Cap destroyers in mission 5 to 3. With the debalanced destroyers 4 is very difficult to deal with.
Taii carrier launches oodles of fighters and frigates upon being captured.
Taii carrier cannot be retired.
Some ships randomly change to your team colors, others retain their old colors. Only affects ships in this mission from what I saw.
Capturing objectives still gives them the marker and while for you it will show as completed in the objectives screen the enemy carrier will keep launching ships if collectors are captured.
Oh, the ship AI in Diamond Shoals is terribad… Fix it!
Also, one of my collectors somehow died. Didn’t catch exactly what happened, but it happened and it shouldn’t happen.
Swarmers so weak increase damage and numbers pl0x.
Kadeshi are a joke. Massively increase mothership HP and number of kadeshi swarmers launched as well as multi-beam frigates.
Khar-Toba shouldn’t be visible until it’s within vision range.
When you zoom in on the Khar-Toba and get a line the line’s be butchered. Originally it was “It’s the Khar-Toba. Metallurgy and structural composition of the ship are an identical match to the Khar-Toba wreckage on Kharak. Our origins are the same.” instead it’s now “It’s the Khar-Toba. In fact, metallurgy and structural composition of the ship are an identical match to the Khar-Toba wreckage on Kharak”, which destroys completely the meaning of the line.
Disable dynamic difficulty scaling on mission 9, having 28 assault frigates is ridonkulous.
Multi-beam frigates need slightly longer range, they hover just out of their weapon range most of the time which makes them slightly useless.
The fleet that initially attacks you in mission 12 had cloak gens and some ions/destroyers originally if I recall correctly? Doesn’t now. Fix.
There were several carriers throughout the map originally, now none are there.
Junkyard dawg latched onto one of my frigates… and stayed latched onto it but not moving until he died.
Ions need to be more accurate against stationary junkyard dawg.
Frigate that junkyard dawg was latched onto couldn’t do a thing for the rest of the level but worked fine come mission 14.
Could we please be able to alt-focus on all of the wrecks?
Mission 15 asteroid needs a massive HP buff, goes down in 20 seconds. Also increase the size of the escort fleet. I remember when I first played the mission in HW1 I didn’t end up destroying the asteroid until half a second before impact, which felt awesome and like the mission was supposed to feel.
Mission 16 has issues.
Mothership goes down way to fast. My mothership health plummeted down to about 30% in 20 seconds at the start of the mission until I took down the destroyers and the cruiser.
Originally there were five fleets that attacked you; the frigates at the very start, the cap ships and frigates that hyperspaced in right in front of you just after the start; the ones that hyperspace in way above you afterwards, the HC and frigs that hyperspace in below you, and the fleet that hyperspaces in right in front of you (if you don’t know that this is coming this will be while you’re killing the fleet below you and makes the hyperspacing of elson’s fleet a real moment of desperation and salvation that practically makes the mission). In HW1R this lattermost fleet, arguably the most important, is absent. Elson hyperspaces in when the first frigate from the bottom fleet arrives, when there is no real threat, and he immediately runs off with his ions to die to the buffed HC. You can’t even catch him before he dies.
Frigates run ahead of HCs, which makes the fights a good deal easier than they should be.
There should be some gas clouds above you that the enemy carrier retreats to; these are absent for some reason.