Mod for Homeworld Remastered:
Notable changes, as noted in this quote(emphasis are mine):
All ballistic weapon systems replaced with missiles that have no turning ability that simulate projectiles with little to no increase in hardware stress.
-Strike craft now perform evasive maneuvers
Squadrons break up into groups never less than two
Kushan and Taiidan corvettes now use a modified circle strafe attack style. Special thanks to Giggily for allowing us to use his work.
-Kadesh Multi-beam frigates will now rotate while firing as seen in Homeworld Classic. Thank you again Giggily.
I felt this might be of interest to folks here. This said, while the mechanics for weapons and ships maneuvers now emulate those of Homeworld 1, it does need to be noted that ship balance is very much still HW2(very powerful capital ships and all afaik).
This said, if someone couple this with a HW1-style rebalance, I believe this could lead to most interest results in multiplayer skirmish. I for one believes that even HW2 races would benefit to being rebalance to Homeworld 1 gameplay balance rather than the other way around.
In my eyes, anyway, I like to think of mods like this as a way to show that not everything is doom and gloom about this Remastered edition.
(also, before I forget. Thank you Gearbox for making this Remastered edition of the game. Thanks to you folks I can not only see HW1’ ships remastered to modern day graphics, but finally complete the collection by finally being able to legally get access to Homeworld 1 without hassle so that the game can finally join my Homeworld Cataclysm and Homeworld 2 CDs).