I’m going to offer a difference of opinion here (because, why not? Haha).
I kind of disagree with having this in place.
Your non-supports are in the thick of the action too. They have to be aware of their own health. When to push, when to withdraw, etc. they can’t blame their death souly on ‘you didn’t heal me’.
And if they are in dire need of healing, they should be making a notable point to the healer that they require assistance (making a mental note where the healer is on their minimap, seeking them out, or vocalising it via mic that they need healing and where they are at).
They have to pay attention to whom is around them too. They are making note of whom they are doing damage to, how much health the enemy team member has left. Whom to chase and whom to leave. Etc. by monitoring the health bar above the enemies heads.
So, why should a support character get the advantage of knowing whom in their party needs support, when many would consider their main job is to do support? (Yes, they can attack the enemy too)
Those whom aren’t support, whose main job is to attack the enemy, don’t get health bars on their screen to show whom is close to death and whom isn’t. So they can know whom is an easy target, etc.
I see the lack of health display bars on the screen, as being a tactical/strategy thing. It adds a key element for a support character to master. ‘I’m such a great support, I don’t need to see whom is in trouble or not, I’m just that good’… Yes, a bit over the top? But I believe a really good support character, probably thinks this way, haha.
So while I can see how having such a thing displayed on the screen would be a helpful thing… I too think it isn’t entirely nessecary if you are super confident in your abilities in that role.
Thank you healers… You got this! 


