Actually, Benedict’s rocket can be blocked by a lot of things, like other rockets (From another Benedict, or a thumper turret), or Miko’s spore and other physical projectiles like that. Making them explode in-flight.
I personally think shots shouldn’t go through allies. It’s part of the game where you have to think before shooting (Or moving in front of an allies).
I agree, player damage being blocked by other friendly players is not a good or fun thing.
I will add that an AoE spell landing at your feet when you intended to target farther away is also annoying. This can be caused by the game deciding some area is too narrow or buy an enemy running up and getting in find of you while you attack.
I just can’t comprehend why people want this. It’s already hard enough at times to tell where fire is coming from. People seriously want ranged characters to be able to stand behind a tank and shoot without being able to hit them.
Not that hard to comprehend really, typically tank/healer/dps RPGs allow you to shoot through teammates. It’s been done many times before. This is not your typical RPG though so I can see where you’re coming from. I think there’s pros and cons either way.
While I have had plenty of ocassions where my rockets got souked up by strafing teammates this is definitely not a good idea! …
Just imagine how op some ranged characters would be if they could hide behind your big tanky chars in an engagement … and enemies frontline brawlers would melt ridicucoulsly fast if the team could just shoot through their teammate thats being meleed.
I think the current system works fine and requires some additional skill … which is always nice.
I have to agree here as somebody that always seems to have the entire flippin’ enemy team aiming at me (Being Miko is fun). At least some players attacking me are soaking up some of the other team’s misguided hate.
Seriously though, it is frustrating when you fire off an Ultimate ability only for it to sail into the back of your teammate’s head. It’s not like it’s their fault most of the time as they are just evading to avoid getting killed themselves. I was playing a few games with my nephew who found Incursion frustrating because in one of his games almost every time he tried to use the “fetch” skill a random robot would separate from the pack and seemingly leap in front of the ability. Considering how far the small minions seem out of formation to travel to attack a player I can well believe this.
I find it annoying when an ability gets blocked, sure but as RayVanDam said, being able to hide behind bulkier team mates and still put out damage seems a bit dodgy. If you can lob a shot over them I’d say that’s fine but I wouldn’t want it to be taken too far.
I would love it for when playing Marquis or Thorn, not to hide behind Montana while firing blankly through his spine, but so when I’m sniping an ally won’t step in front of my shot at the last second.
This is why Galilea is my favourite tank. She can form a frontline well, take a beating and some hate, even against enemy ranged characters but without being huge or in the way of her teammates (not to mention having a decent movement speed so she doesn’t slow down the team).
Isn’t this what snipers take into consideration when sniping? or in general, any ranged character firing? considering none of the shot are homing in on players, This game of skill based shots and attacks allows you to be able to dodge skills and attacks and not have to worry too much about auto targets and instead involve more than just shooting in the general direction to get a kill. I do not believe they will enact this but if they do you can be sure I, along with other players who realize how op this will be will take advantage of it to the fullest.
It has been done in MOBA too. Look up Monday Night Combat. 3rd person MOBA where you can shoot through friendly bots/buildables and some classes can shoot through friendly players. Pretty sure you can shoot through friendlies in Smite too.
Being shot by an Oscar Mike and Whisky Foxtrot through a Montana who is being healed by Miko, making it impossible for you to retaliate to the direct source. Sounds fun, right?
I’d offer suggestions for how you might deal with the situation, especially since you’d have a team backing you up too - but I don’t think that’s why you are posting.
oh no, don’t get me wrong I’m not saying it couldn’t work or that it hasn’t been done. Or even that the titles that we categorize everything into are set in stone, its just as an FPSMOBA BB’s current system introduces a level of play that promotes more tactics, strategy, and position to fight that can be found in other types of mobs But still make it unique without having to comply with any particular standards or etc that Other games in general, least, not other mobs provide. Which honestly isn’t a fair comparison to other games since sure you can compare aspects with other aspects but on the same note as a whole, you would have to ignore the game and since you don’t necessarily just play a game just to shoot at other people from the side or melee, you should at least consider how it is for other shooters, the large build-type people, Melee characters who can not necessarily attack back without getting close, and how hard it is, in general, to do these things in various situations when being able to shoot through allies could encourage a lot more than just allowing range characters to sit back and snipe attacks and abilities. Sorry if this is a little long. I’m simply trying to help you understand the demerits from this change if were to ever go live.
Hmm maybe unique is a little strong but certainly more strategic, if I saw someone shooting at me and I also saw they had a teammate who could block their attacks and I could focus on just 1 instead of 2 I would prob try and situate myself in such a manner to reduce overall damage or something along those lines. Also, if you saw your teammates blocking your shots would you just stay in the same place and continue to shoot hoping they would move or etc? This is what I meant that extra level of play that it brings to the table.