From my perspective i can already see three major potential problems with this game. It lacks the random nature that other card games thrive on and thus lacks replay value. Secondly there are too few/no options to counterplay an opponents set of cards. Lastly the deckbuilding seems way too simple i am sure this will change in the future but until then i might aswell add my own two cents to it. Another minor issue is that x loadout on y map may give you a disadvantage compared to your opponent
I have several bold idea to solve these issues…
CARD CATEGORIES:
List cards as 4 different categories Weapon, Armor, Accessory & Ability. Before the first round and in between every round after that a player may equip one of each category with the exception of ablities of which three may be chosen as part of a loadout. This loadout will remain active until the round ends and a new set has to be chosen for the next round. The weapon card equips a weapon used to kill an opponent. The amor card would determine your hp/shields. The accessory card would be a strong usually supportive passive effect. The ability card will provide an acitive ability with a cooldown and/or charges. Weapons and armor may also provide passive benefits but this is not always the case
ROUND BASED GAMEPLAY:
A single match consists of 2-3 rounds each lasting two minutes and played on a different randomly selected map. If a player wins two rounds he/she will be declared the victor as such a third round will only be neccessary if both players have each won one of the first two rounds. Before the first round a player must choose 6 cards from their deck to be equipped as their loadout as described earlier. After the round is finished you lose the currently equipped cards and a new set will have to be chosen to be used on the next round. On the first round only tier 1 cards may be equipped. On round 2 you may also add 3 tier 2 cards to your loadout. If the match lasts three rounds 3 tier 2 cards and 1 tier 3 card may be equipped. This is to give the sense of an escalating battle accompanied by increasingly powerful and complex cards being used. Only the best player will be able to use all of the complex tools to be victorious
DECKBUILDING:
A deck consists of 30 cards
6 weapon cards
6 armor cards
6 accesory cards
12 ability cards
As for rarities a second set of rules will be applied
12 tier 1 cards
12 tier 2 cards
3 tier 3 cards
3 (Wild)cards of any tier to fill the last few spots as you see fit
REGARDING POWERUPS:
A good idea from another player is to have two spots in each arena to periodically spawn powerups/health (So if a player camps in one spot you can always go for the other) This will passively influence a players behaviour to seek out an advantage by either quickly grabbing it or ambushing a player before taking it yourself. Eitherway i believe this is a great way to encourage fights to happen
HEALTH AND SURVIVABILITY:
I think another good idea would be to have armor set hp at anything between 100-300 and shields at 0-150 But your total effective hp provided by armor should never be above 300. Accessories and weapons can each provide another 50 hp or 25 shielding each. Leading to a potential max effexctive hp of 400. I would like to have health powerups to only provide a small heal and to have shields regenerate slowly. This will make exciting clutch kills/deaths often happen as you are never expected to survive many fights in a row before dying yourself
I get that i am asking for a lot here. But i felt the need to share some/much thoughts. Let me know what you guys think of this
Cheers Dustwake