As adorably quirky as the hero classifications on BB are, they’re not particularly useful. I’ve been seeing more and more new players on PS4 of late, and I know that when I started last November, reading the descriptions of the characters did me little good.
In order to help new players figure out which characters they’d like to play, I’ve come up with new character descriptors. These are mostly inspired by the super-hero RPG Champions, and so they will be somewhat familiar to people who have played City of Heroes or Champions Online. I welcome suggestions for modified descriptions, and would like everyone to speak up on where they feel their favourite character belongs.
Tough: The Big Guy. A tough’s job is to occupy space and keep enemies off of their friends’ backs. Their main characteristic is survivability, either through damage resistance or high health. A Tough’s damage output is secondary to their ability to get into a fight and stay there.
Blaster: The Bomb, The Cannon. A Blaster’s job is to kill things at range. Blasters will have high damage output, but generally low survivability. They will generally have some way to get out of combat quickly, like flight, high speed or high manoeuvrability. Blasters have lower defences than most characters.
Brawler: The Scrapper, The Assassin. A Brawler’s job is to kill things up close. Brawlers will have high damage output at short range, but little to no ability to fight from a distance. Brawlers can be assassin-type characters that rely on stealth, or martial artists who rely on speed or skill to win. They will have better defences than a Blaster, but less than a Tough. Brawlers should not expect to be able to hold the line without significant support.
Healer: The Doc, Mr. Fix-it. A healer’s job is to keep friends in the fight by healing their health. Healers will usually have very limited offence. Defence will usually be moderate, but not enough to be able to fight alone for very long. Healers sometime have secondary enhancement powers, control powers or can heal status effects.
Controller: Captain Chaos; the Disruptor. A controller’s job is to weaken and channel enemies through powers that trap, move, or penalise foes in some way. A controllers damage output will usually be moderate, and survivability may be fairly low. Controllers will usually have secondary Blaster or Healer abilities.
Enhancer: The Helper; The Gadget Guy. An Enhancer supports the team by increasing the effectiveness of friendly characters. Their powers could increase allies’ damage, health, defence, movement or skill refresh, but will not usually affect enemies directly. Enhancers will generally have decent survivability and offensive potential, but not excel at any one field. Secondary healing powers are common.
Battleborn by Class:
Toughs - Boldur, Kelvin, Montana, Shayne and Aurox, Attikus, Ghalt
Blasters - Thorn, Caldarius, Oscar Mike, Benedict, Marquis, ISIC, Toby, Orendi, Whiskey Foxtrot
Brawlers - Mellka, Deande, Rath, Phoebe, El Dragon, Galilea, Pendles
Healers - Miko
Controllers - Alani, Beatrix, Ambra, Ernest
Enhancers - Kleese, Kid Ultra, Reyna
Characters in italics are difficult to type, as helix choices can drastically change their play style and abilities.