For the Rough Rider vs Neogenator vs Evolution I found an old script I had for max health and shield calculation that I used a while ago at the old forums, these are the numbers I’ve got from a lvl72 Psycho with 5/5 in Feed the Meat, +62% health relic, no BAR and only 5/5 in Numbed Nerves for damage reduction (outside of Rough Rider’s mod).
ps.: Don’t remember if I actually tested these values so uhh, yeah…
No shield
max health: 1124796.0401
health + shield: 1124796.0401
maximum hitpoints: 1687194.0601
depleted shield: 1687194.0601
Rough Rider
max health: 3191028.6001
health + shield: 3191028.6001
maximum hitpoints: 5424748.6201
depleted shield: 5424748.6201
Evolution
max health: 3334558.9601
health + shield: 4129192.9601
maximum hitpoints: 6193789.4401
depleted shield: 5001838.4401
Neogenator
max health: 3334558.9601
health + shield: 3854549.9601
maximum hitpoints: 5781824.9401
depleted shield: 5001838.4401
-? max health = (base_hp + shield_hp) * (1 + bonuses_hp), where bonuses_hp is the sum of the health relic’s mod, Feed the Meat and BAR (wich was zero for this)
health + shield = max health + shield capacity
maximum hitpoints = (health + shield) * (1 + total damage resistance), as in, the necessary ammount of damage needed to bring both health and shield down to zero taking into account damage resistance
depleted shields = (max health) * (1 + total damage resistance), same as above except for zero shield capacity
tl;dr: Depending on how often your shields are up an Evolution or Neogenator gives more survivability than a Rough Rider, with shields down however Rough Rider still seems better.
How about a high capacity / long delay Blockade? If you’re on fire, you’re used to long delays anyway (especially if you start down Mania tree too). Good shield capacity for after FFYL. I’ve read several places that it has a 38% Damage Resistance regardless of charge (even active when shield is depleted).
Back of the envelope math looks like it would have half the survivability as a RR once depleted. However, the capacity of the shield would let you enter fights with more survivability than a RR.
Using the formulas from @Maveco:
Blockade
Max Health: 1,124,796
Health + Shield: 3,641,083
Maximum hitpoints: 6,845,236
Depleted Shield: 2,114,616
So yeah… ignore what I proposed. It’s only +10.52% stronger than Evolution when charged, and -57.72% weaker when depleted. lol.
Given how unlikely you are to keep shields up while constantly igniting I don’t see anything particularly great other than the big boom blaster, roid or +health% shields, even if using an Inflamable-prefixed shield the self-ignition might not inflict damage (or it does 1 point of damage, maybe less… I don’t remember) but it still interrupts recharge.