I have all three of those, and I can attest to their efficacy!

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I usually do not base gear recommendations around Pearlescent weapons because they are too rare to have a meaningful impact on game play until well after you have gear good enough to beat the entire game.

The best corrosive weapons are the Maliwan Defiler Revolver Pistol for engaging at longer ranges and the Maliwan Crux Assault Shotgun for closer ranges. Choose based on your preferred combat range.

For the sake of argument, assuming you don’t want to use legendary weapons, then corrosive revolvers work just fine. Their mandatory effect will get the job done, just slower than a Defiler would. From there the drop off is pretty steep, but a machine pistol or SMG are also viable, just markedly inferior.

On the shield note, at end game I never find a reason to use any shield that does not have the AWE or OS body, with preference being up to the character and skills. Brick is my favorite character, and the synergy the AWE body has with Unbreakable and Payback is outstanding. Roland likes the OS body more due to his Quick Charge skill.

Stay on the look out for these bodies for shields in this order:

#1)AWE: The fastest recharge time and shortest recharge delay. The shield will almost always be full.
#2)OS: A good balance between recharge delay, recharge time, and capacity. Depending on character skills this can be a better choice than AWE.
#3) FRR: A weaker version of AWE that lacks the increased capacity of OS. Still a good choice when leveling, and notable for being the body of Wee Wee’s Super Booster.
#4) OBS: Provides no benefit whatsoever, but also does not have a penalty. Will serve fine when the options are worse.
#5) XC: The significantly increased capacity comes with the cost of increased recharge delay. Despite the rarity of its body the performance in combat tends to be poor.
#6) OC: XC with an inferior capacity boost. Absolute garbage, do not use even when leveling.

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Thanks for the shield briefing. I’m fairly sure my gear is good enough to beat the entire game already. I’ve done main campaign and I’m halfway through INAC campaign. I only need to knock out 1 arena in Underdome to have completed prove yourself twice.

It’s just that the lancemen in Knoxx’s got ridiculous after I knocked him out and the DLC started leveling with me. No other enemies in the game have proven to be that bullet spongey. I guess I just expected to get away with no element matching since nonelemental seems like a fine option anywhere else in the game.

To be fair, it can be a good endgame option depending on some factors, such as your character and build (protip: Roland wrecks face with anything if you try hard enough). That said, elemental guns are universally better - you don’t even need to match elements often, as long as it’s elemental, it’ll shred. Of course, using matching elements will make it shred more easily. If you haven’t already, I suggest maining the Gunslinger and Rogue trees, since they’re more universal than Aniper and will benefit more strategies and/or guns.

And since you’re Mordy, I must personally recommend going melee at least once. Yes, melee. You know Lethal Strike? That skill, a good bladed gun, and a Truxican Wrestler COM (or Assassin in a pinch) can oneshot any non-badass with a crit and some luck. Now, it likely won’t work, but at least you’ll have more fun dying. No, seriously, you just might love it.

I’m mainly a sniper and not really interested in pistol gameplay but I’m pretty invested in all trees since I’m almost max level. But I don’t have Gun crazy or Hair trigger in my build.

I tried putting on a Ranger yesterday and today to have some fun with continuous BW swooping. Pretty fun but I’d say sniping is way more effective. Maybe I’m missing something… wouldn’t be surprised.

I do have collected the best versions of each COM that I’ve found so I can try out a lot of things if I want to. I could try Gunslinging at some point with a good masher.

To be fair, Gunslinger (both the COM and the skill tree) are best for generic gun usage. Experiment with different kinds and see what works on the Lance. Respeccing is cheap, anyway.

Just cleared INAC campaign, hit level 69 and as if it was guidance, I found a level 68 pestilence Defiler in a chest after that. 2 shots and 1.0 fire rate. Not really my style at all but I guess I’ll have to give it a try. Can this thing even spawn with a scope? None of the ones I’ve seen so far have had one.

Also, what’s up with the gear? No level 69 gear seems to drop or be found in chests at all. Weapons of the day can be 69 so I’d imagine I’ve just ran into bad luck but then again grenades found in vendors don’t seem to go much beyond 50 while the ones found in game are max 68. What is this weirdness?

Yes it can spawn with a scope. And level 69 gear can only be found in vendors, loot midgets, and loot goons. Everything that drops will be 66-68.

Wow, that kinda sucks.

Oh right, I’ve been meaning to ask:

damage over tech or vice versa, which is better? I don’t actually really know how tech works in BL1 I’m just assuming that the higher the number the higher the percentage to cause DOT? Does it affect the DOT’s damage?

If I’ve 2 guns otherwise similar including the element should I pick the one with the higher base damage and 2x tech or the one with the slighly lower base damage and 3x tech.

I’m looking at automatic fire weapons with high fire rate for this question and I want the enemies to die fast. I’m assuming the high base damage and 2x tech is what I want but since I don’t understand tech I want to make sure.

Damage is better than tech in most scenarios. Only explosive weapons of a specific type (Revolver and Sniper) might prefer the higher multiplier in lieu of damage due to the way explosive tech pool works for those two weapon classes. For DoT weapons take the best combination of damage and fire rate every time.

A vitriolic crux at 189xwhatever, even lower damage ones in the 150’s can twerk enemies. People never pick them up when I offer them. I’ve offered the 182’s I’ve found but no one ever wants them (those are usually mod players probs though which I don’t use). So yeah, use that fire and corrosive to your full advantage.

DOT is dependent both on the card damage, the proc size (a discussion unto itself), and your level relative to the enemy’s. In general a bigger multiplier is better - it will allow more elemental procs overall.

Here’s the detailed explanation if you’re into that kind of thing:

OK, I completed Ned’s and went back to Knoxx’s. Ajax was still a painfully powerful foe but I did manage to kill him. The BA elemental lance were still toughish but a lot more manageable. The DOT did kill a couple of them for free but for some reason it didn’t do that for the others. Maybe I still need to spray to the tank instead of just lighting the enemy itself on fire?

Skag riders and alpha skags melted to Hellfire very well. Wish I had one of the high firerate ones on high level instead of the one I have (low mag, low fire rate) but it’s still doing quite admirable work.

I guess elemental weapons were the solution to the problem in the end. I was under the impression that they weren’t as necessary as in BL2 because I completed most of the leveling process without them but I can certainly see their power now.

Yeah, the tank is definitely where you want to focus as it has much less health(seems to anyway) than the trooper wearing it.

What system are you on?

With Roland, I found that his proficiency with shotguns and assault rifles made DOT not absolutely necessary in the Knoxx DLC, but even then a strong Crux or Defiler still killed (non-chemical) lance faster than anything else. Personally, I preferred using the Crux and it seemed to kill the quickest for me, but the Defiler wasn’t too far off (just needed me to be more accurate).

Another surprisingly good weapon against them was Krom’s Sidearm, which is easily refarmable, although that too became redundant once I found an Orion.

Again with Roland, one of my favourite weapons was a NE Pearl Havoc, which laid waste to Lance and Devestators. And a NE Bulldog shotgun was the only weapon I needed against Knoxx himself. Can’t remember anymore for other characters but with Axton I think NE worked pretty well. Except for the Jakob’s Cove DLC. Doing that without a Hellfire is just suicide :grin:

edit: wrote Axton instead of Roland :open_mouth:

Do you by any chance mean Roland? I’d love to have Roland with Axton’s turret, but that really would be OP in BL1!

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Doh! You can tell how long it’s been since I’ve played BL1! Yes, I meant Roland :blush:

Roland strategy against the Crimson Lance - get a Draco and aim for the head. They just MELT. It’s so satisfying.