I’ve read nearly every post in this thread. Let’s start with that I’ve played games li ike League, smite, overwatch and of course Battleborn. CC is indeed very present in the game and it does make or break a team depending on how much you have vs the enemy teams amount of cc, how easily applicable it is and of course DPS of both sides. Which can be argued is like every other game anyways. Except overwatch as that game is purely ranged combat with every hero except Reinhart. That games dilemma is accuracy of players and chosen DPS and healing. Which is why I’m sure some players say go play overwatch if you can’t deal with the CC of battleborn.
The problem with battleborn’s amount of CC isn’t simply because a player doesn’t realize it’s there and knows what to do, as I know how every character works in the game but still when I’m trying to setup for my team with Galilea I’ll get pulled by Ghalt, tackled by Montana/bouldr, bubbled by alani sometimes and then DPS’d to death by their whole team and the stupid sentry. As galilea I have an escape at level 5 and up but most of the time I’m overkilled before I can even get up on my own two feet.
Some people may say “well you probably should invest in CC reduction and damage reduction.” I invest in half of that with health regen. 19HR to be exact with her legendary and that Bliss legendary that provides damage reduction and health regen. Even while corrupted getting 40 HR with my desecrate healing me it’s not enough. The problem isn’t that I didn’t see the hook coming as I can’t see through enemies to see their allies attacks but there is no reliable option to stop CC without a healer (Reyna helix lvl 5 I think. It’s on the right lol but I don’t use it) or that item that states “removes all debuffs when healed by an ally”
Other games have items that are outside what you build for def/DPS/utility to allow a higher skill cap and a few extra tools to mix the game up. I completely understand that’s what helix options are for, they are great at what they do alongside the gear, but you can only choose 3 and you don’t know your opponents picks until everyone has chosen unless it’s draft. Granted that’s how it was before the last update but that doesn’t mean everyone has gear to help with anti CC nor load outs with them. I always thought the load out set needed 1 or two more slots or it could be revised as 3 main slots with 1 or 2 for utility purposes. Utility being a badasses legendary gear and others that don’t directly or mainly effect damage, defense, attack speed, max health, shield pen, skill damage. (“Mainly” as a lot of gear have secondary stats that have those other stats combined but again should only be sorted by main stats.) Which will allow a bit more diversity with the game rather than everyone getting Bola snare, with that other gear that makes everyone around target take 15% of damage to dealt. Just to put it on orendi and kill everyone with her pillar and ult combo and not even actually hit 3 of them with those moves at all. (I’ve ran away crippling as she fired that combo off because I saw it coming and backed away, but noticed I still took damage and had to figure out what gear they were using because I was dumbfounded by my loss of health while not directly impacted by her abilities)
Rant aside
Battleborn is fun and I love it. I just think the easy stun Combo setups are annoying as there is no reliable option to get away from it. As gear you have to Earn first before even being able to buy them during a match. I myself don’t even have Bola snare and the other one I mentioned. As matchmaking for public operations is toxic itself as you wait for 2hours for people to join in, only get 1 or 2 allies and have to fight between them for stage choice. Or wait for it to be featured. Ontop of that you have to fight properly against 1shot enemies depending on the number of your team, Which I will talk about somewhere else, just for a low low chance to getting a legendary drop, then for it to be maxed or even the one you want (I only get duplicates of gear I have never anything new or if it’s new I got it out of a legendary box and it’s juice…)
I agree with the stun meta as when ernest was out the ranged meta became more prominent because everyone could cross map camp and 3 shot foes.
I understand Benedict orendi galilea and ernest are top bans, but orendi I have already explained why. Benedict can 1v5 as he can’t be easily damaged from the height he stays at only achievable by him with stupidly high damage, the latest nerf he got to it im sure isn’t enough. As galilea with my builds he shouldn’t 3-4 shot kill me at any given moment in my life. Either damage reduction sucks or I’m just going to stick with saving all my skills just to kill him every game I play. Ernest I just explained why as well. His egg and passive makes him and allies like Montana really dangerous. Especially now with the buff to Montana’s freeze or simply by going the fire Marshall route, it’s super deadly without him lumberjacking anyone. Also nobody is going to ban the charachter they want to use and have a higher won chance simply because they offer high cc and damage. Which is why bouldr Kelvin and others aren’t banned so easily esp since a good team can counter those two a bit more easily.
Summary it’s not completely the players fault that there is high amounts of cc without any implementations of having a sort of safe guard outside of awareness. The game itself restricts you from making a load out until you reach a certain level. This isn’t skyrim, sacred, dark souls, etc. There shouldn’t be a restriction of such a caliber at any level. Personal player progression doesn’t mean it’s going to be any better the next match in play in a game that has every characters progression reset at 0 at the start of a new game. Which usually means all items able to be used are available to you at the start, and you don’t have to earn them either. You just have to fight, survive and earn money to make smart purchases. Battleborn mixes way too much different genres together without fully understanding the longterm impact it has on players old and new. Pros and casuals. They just allowed draft and the ability to see opponents picks at any level of play. As before it was like COD where you find out as you load the game even with preset loadouts, but you can’t swap them in battleborn which is perfectly fine, but with the high amounts of damage and cc in the game, it doesn’t Warrent the only 3 gear system it currently has and the inability to stop cc unless you grind for hours or days esp on events where legendary drop rates are super high. (Even then I still only ger the same gear over and over as battleborn doesn’t state any criteria except play on advanced.)