first of all: Pls excuse me for my most likely improvable english. Not my native language. Trying my best.
Nontheless - to the reason of my topic. I can say that Borderlands is currently my most played franchise or most played non-only-online game of the last couple years. So I´m really excited to play this one. At the same time this will be my first Borderlands playing on PS4. And I nearly got like none experience in terms of shooter on console. So to get an easy start I wanted to try and start with an heavy melee and AS focused build, which I also never tried before.
May you wanna take a look at this and wanna give me some thoughts, if this could work out or if I failed to see some problems.
The AS should hopefully work as huge damage source and a catalysator for going for high melee damage numbers. And at the same time of course acceptable tankyness.
So here we go:
Root to Rise 5/5
Thats already the most questionable one. But I needed some last points to unlock the keystone. And here I will get the skill with the strongest HP boost. Most likely good against burst damage from bosses. And my other HP-reg skills will scale with max-HP. So here we go.
Personal Space 0/3
Just a quick note to the ones, I didn`t take in the Brawl tree. This one: Only damage boost for weapons. I don´t wanna use them. Or as rare as i possibly can. So we leave this one out.
This will be my go to skill for my early game. Nice health reg. Stronger when being low. And even doubled after using my AS! And I will use my AS pretty often. So should be a nice choice for beginning.
Arms Deal 0/5
Won´t afflict my main damage sources. And the resistance is to specific in my opionion/ the skill points too precious. So no points here.
In the end I still needed 1 point for the key ability. This one went here. A single point in a stackable one should always be nice. In this case a health/reg up to 10% in best case with only 1 point. Also released through my AS. Sounds nice. The gun damage ofc isn´t what I´m looking for. But nice to have.
Helping Hands 5/5
40% overall reduction? Really? Sounds like a non-brainer for me. And it even lasts 15 sec. My god. Like that one. And it also will get released throughout my AS. With high CDR I hopefully should be able to run around with this crazy tankiness like nearly most of the time.
Also very nice one which will grant very high mobility, which should be needed in a melee build. Stacking when taking damage should be an easy one as melee. Even though it only lasts 5 secs. But op to 100 % in combination with a very short regenration delay of my shield = even more tankiness. Exaclty what´s needed in this build, outside of raw damage and resistance.
Find your center 1/1
A total no-brainer I would say. Just one point for finally a huge boost in melee damage. 100 % sounds acceptable. And again my AS will boost my stats: additional 75% melee range. Nice.
Well, I also get my mobility with “mindfulness”. And this one isn´t nearly as strong. Cause it´s focused on Co-op. But cause I will also think about playing solo I will defintely leave this one out.
One with nature 0/5
May a suprise. But the max-HP-Boost won´t be as strong as “Root to Rise” and the the elemental damage reduction will be based on my AS-element. And this is going to be shock. So that´s again to specfic for me to spend points in. So 0/5.
Do unto others 1/1
1 point skills are often nice. I hope this one too. 8 sec cooldown sounds okey, cause it will amost instantly get triggered as melee. And I see litte damage boosts coming in for this one, cause it´s based on my AS-element = shock.
Jab cross 5/5
Now the other way round. My melee damage will now also boost the damage of my AS. So I guess there should be also no hestitation here. Should lead to a playstyle where I should be able to constantly switch high between AS and melee damage numbers.
Guardian Angel 1/1
Wow - this one also seems like a pretty strong one. Especially for playing solo/ without guns. Free Second Wind all 120 cd. Guess the cooldown is justified. On top of that an elemtal nova based on my AS-element again. Nice. And that with only one point. So again no time to overthink needed.
This one is hopefully where my wanted playstyle slowly starts to shine. Hopefully also the great key ability I hope to be. Didn´t see any videos till now. But while reading there should be a lot to use: Dash/ gapcloser which will provide additional mobility. 8 Sec cd. Even resetted when killing an enemy. Should be great for “trash mobs”. On top of that again +100% melee damage.
Only question here is: It only says “dealing Elemental melee damage”. Based on what? Is it random? Or based on AS-element? That would be so nice and may make many things synergize very well together.
**Mystical Assault **
Do harm 5/5
Again a stackable skill which will be stacked throughout killing enemys. Should be quite possible to stack after unlocking “Blitz”. And will finally result in an even stronger AS - up tp 45%. Basically just what´s needed for the core of the build.
“Only” 4/5 cause the point will be needed somewhere else. Also not much too say. So many bonuses I will receive after activating my AS. And this one will make me able to do so even more often. So also a great choice in my opinion.
Fist of the Elements
Actually the only skill in Tier 1 I got the hope I will profit somehow with my preferred playstlye. So basically without alternative. I´m acutally not sure if my AS will also trigger Status-Effect-Damage? If yes, this of course would be an more than okey choice. Would lead to an additional 60% Elemental-Status-Damage. And this one should be quite high.
And now, i guess, the final two skills, which - I hope so - will make this build really really totally work out:
Illuminated Fist 1/1
Wow - only one point. But the effect seems even greater. +75 % Melee. Well, that´s nice. Sounds already great and would be nice alone. But even better: Converts my melee damage into my AS-element. Wow. So i got two parameters for buffing my main melee damage source? Right? That´s nice. And there should be surely a lot of ways to buff melee or either shock damage.
So cause of Illuminated Fist this one really starts to make sense. Not only buffing my AS-damage now. Now it´s also afflicting my melee damage on top of that! Hoping for a class which raises Tempest and some melee skills. There could be some potential here I guess.
And for Augments:
Seems like offering the highest base damage while quite a acceptable cd. Even though I will most liekly need to stack some CDR to get things going.
Seeing no alternatives. And this one will add some bonus survivability based on my AS-damage. And I mean, that´s what my build shall be build around. So still a quite nice one I guess.
So what you guys think? Could this work out? Are there any skills - i didn´t see any of them - which don´t work like I think they will? Especially in Blitz and it´s element I´m interested.