Amara STILL way too op

I can understand how you feel this way… But an example the OP posted regarded a party of only driver Amaras kicking another VH beg to differ. With as few random matchmaking potentials as there are - that frame of mind will only convert more people to driver Amara play style to avoid dealing with the problem GBX won’t address. Forget the % of players affected - by saying your rather keep broken characters you’re endorsing people acting in offensive taste. Just because it doesn’t affect you doesn’t make it right or acceptable - it needs to be addressed, the only way GBX can. Fix the broken characters.

M4 is supposed to be difficult and as @Mann42 said earlier “There’s a matchmaking section. Gearbox encourages it”. Folks have this need to solo M4 and the raid - that’s more of the 1% than assuming M4 was designed for parties and not assuming it shouldn’t be hard. If you struggle with Amara in M4, let them balance the characters and play the game in a group with all the friends you have that aren’t as bad as the randoms everyone else has to deal with. Git good is the only argument to back up why Amara should be left alone and it’s inexcusable.

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I wanted to quote your whole comment, because I’ve said most of what you said at one time or another :joy:.

I personally think Amara is fine. It’s the neutering of the other 3 vhs that’s the issue. I say this, because they knew they were coming out with mayhem 4 (or some version of it) and they nerfed those characters anyway. And the way they’re implementing these nerfs is ridiculous, especially the beam grenade nerf. Why would you eliminate that as a source of healing when (correct me if I’m wrong) the character doesn’t have another viable way of healing? Lower the values. Don’t just eliminate the method. If they didn’t like how much damage the flakker was doing, they could’ve lowered the damage bonus of the blastmaster mod. That’s literally all they had to do. But now we have another (not completely) useless shotgun and even more mediocre nade mods.

I also don’t like how they’re using new class mods to cover up character weaknesses. Iron Bear should’ve been buffed flat out. Why do I need to equip a class mod to make a base action skill decent?

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I am not sure they were going to come out with mayhem 4. It’s almost like the game came out as a success and the initial direction is to try to balance the game aggressively, then there was a backlash. That prompted them to stop “balancing”. Then we were angry about Mayhem in general and they proceed to make changes to it.

I think there is a portion of the GBX team that wants more balancing to occur, but other late feel the game won’t be successful if we the players can’t “break” the game and have some op items/characters.

After the initial rounds of balancing GBX has been much more cautious on what they do. I think now they are waiting for the DLC to drop and gather more info to see how they want to proceed in regards to balancing and Mayhem 2.0.

The endless arguments on Amara being op are kind of pointless, because she is. The issue is what will gearbox do going forward? As I said above my money is continued tweaking of the other three vault hunters to bring them closer to Amara. I don’t expect them to be on the same level though, since they never gave Moze/Fl4k the stuff they took away.

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Sorry to hear about your toxic experience, always sucks. I only do multiplayer with people I actually know

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I was not dismissing anybody with my contribution. Years ago I played solo and used in-game matchmaking and more often than not the experience was horrendous. I joined a group and have have played many different games with them for years. That’s not saying ‘git gud’ that’s offering an alternative to have a gaming experience that’s more fun, worthwhile and possibly long-lasting.
As far as Gearbox and matchmaking, what would people be screaming for if it was left out? Where’s matchmaking!!! It was put in the game and every so often you hear of horror stories about it. The Takedown was built for teams, not necessarily for matchmade teams, that’s the players option.

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Gearbox staff and Noelle specifically stated that Takedown is intended for matchmaking. So that’s a lie.

If Takedown is not working in matchmaking because the balance of the game and the rules of the content are creating toxic behavior, then that’s something Gearbox needs to look at and do something about.

If they don’t want to bother, then do what Destiny did with raids and don’t have matchmaking. But as long as I can go into the matchmaking menu and select Takedown, the problems in that mode, even if caused by players, are Gearbox’s problem as well, and something they will need to look at and make adjustments to in order to improve player experience.

If a feature is supported in the game (like Matchmaking for Takedown), then it needs to be supported, not dismissed as “lol make friends”.

(Also, this is why the old server browser method of matchmaking is better. You can make your own parties, make your own rules, and people can look for the group that suits them. This one size fits all throw them into a queue is ■■■■■■■■).

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Bro, I get if you don’t like the playstyle but all the nerfs have driven everyone away from the game. Me and 50 friends all bought the game. Only 2 of us still play and when I group with randoms I only see a mix of the same 10 people. The constant nerfs are killing the game big time. Instead of bringing Amara down, how about bringing Zane up.

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“As the first Borderlands 3 challenge of its kind, Takedown at the Maliwan Blacksite is designed for intense difficulty and coveted rewards, all tuned for co-op parties of four max-level Vault Hunters.”

“Another word to the wise: though you have the option to jump into a Takedown solo or in parties of two or three, your best shot at success will come from a full squad of four decently geared Vault Hunters. If your team is short a Vault Hunter or three, you can join a Public Matchmaking queue for Takedowns that’ll pair you up with likeminded players hoping to sabotage the Maliwan corporation’s dangerous machinations.”

This is straight from Gearbox site, show me where it was stated it was intended for matchmaking.

Edit—sounds to me likes it’s primarily geared for organized pre-made teams.

2nd edit–change from ‘strictly’ to ‘intended’

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His word choice was ‘intended’ - replacing it with ‘strictly’ to suit your argument is just sad… All you did was prove his point.

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My sincerest apologies…let me change that and see how much difference it makes.

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While I feel noone needs a nerf (instead buffing everyone to be better as you suggested), I feel Amara doesn’t need anything else, at least not yet. People saying to nerf (insert Fl4k or Amara complaint here) or (buff Fl4k or Amara here) are 2 extremes that both are wrong. The answer to balance isn’t to nerf them into oblivion (this literally drove almost all of the 50 people I know bought the game away) but instead bring up what’s underperforming.

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Oh no something is OP it must be fixed because somehow that ruins my fun… UGH I hate people

don’t like it play something else
play with friends

so many other options

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If you are gonna start adding insults in our statements where there were none …I am out.

Have a good day all!

It’s not the character imbalance that leads to this (although bringing the others up to an even level would help). Even my Fl4k and Amara get kicked from lobbies because they aren’t built exactly how the others want. Sadly this has always been how Borderlands has played, having an at times toxic community around it. Due to this, the games tend to be played best solo or with friends. Sadly, the constant nerfs of everything remotely good (seriously. I farmed an eternity for a good Flakker for mobbing with my Fl4k and had it nerfed into near uselessness for anyone but Moze next day) makes soloing, or even actually enjoying farming gear or testing builds, much less possible due to constantly looking over your shoulder for the next nerf.

Tl;Dr: The excessive nerfs to gear and builds won’t fix toxicity (actually has been leading to more people kicking Zanes on sight under the assumption they were the ones complaining). Even buffing the other characters won’t fix it but may lessen it. All the nerfs are doing is killing the game slowly but surely.

You edited yours, I’m fine with deleting my entire response… Point stands that GBX wants us to use matchmaking instead of soloing all the hard content.

How do you propose they fix the toxicity they’re responsible for if not by adjusting the root cause of it then?

It’s not on them that players are toxic. Nerfing characters actually is leading to more toxicity by increasing hostility (often towards Zane players because a bunch of Zane players complain about other characters. It’s a small percent but enough to lead to a stereotype forming sadly). Buffing the other characters/items instead of nerfing would be more ideal and allow solo or group play still. Other solutions would be item bans when in matchmaking if the host wants to (allowing build restrictions). Designing the game around 4 player coop isn’t gonna work due to the fact that plenty of people have been chased away from the game by nerf hammers every week and are waiting for it to end. My support for this is that it can take up to an hour to find a group and when me and my few friends that still play do find groups it’s always the same small pool of people.

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The only change Amara really needs is for Fakegrasp to be fixed. Damage, survivability, all that is fine. Other VHs will probably catch up (Zane’s new DLC COM is a step in the right direction). But you shouldn’t be rewarded for missing (intentionally or otherwise). Just as the Hex for Moze wasn’t intended to keep her immortal, I honestly doubt GBX intended for Fakegrasp to be what it is.

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Maybe not entirely removed (it was a thing in BL2 but would sometimes go on cooldown an gave no real benefits to missing) but possibly each miss has a chance to send it on cooldown. Consecutive misses increase the odds. I main Fl4k so not trying to keep my favorite untouched. Just hoping to avoid nerf hammers for any character.

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Agreed. I wasn’t very specific; I actually think it shouldn’t go on cooldown when she misses, no matter how much. I just don’t think she should derive any other benefits from missing is all.

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Agreed, it is on them though to ensure players aren’t harassed or discriminated against when the goal of their content is to create a social environment. If they don’t take steps to fix the behavior they’re just as much at fault.

Dragging it out is the problem - the characters haven’t been balanced since launch. Deciding the path they want and getting it over with would be the most help - whether it’s one more nerf (as the other 3 are fairly balanced) or 3 major buffs.

I’ve seen this argument repeated plenty (so far in over the dozen times I’ve said it no one has disagreed) but all it would do is create a path to m20. We don’t want another op10 - only buffing characters creates boring game play and the need for a power creep. If they don’t draw the line at M4 I’ll probably leave, there’s already exclusive gear I’ll never get and a game that caters to players wanting to feel like God in the hardest setting is not my cup of tea. I like a challenge but not the reinforcement of the need to meta build… It’ll be a continuation of the death of the game of they go this route.

Yet they’re doing it anyway so… I would urge you to re-read my second response at this point. Making content with the intent for it to be 4 players gives casuals a chance to move forward - provides a difficulty for those that are just that much better at the game - and ends the need to continue gating new gear behind difficulty tiers. This is the solution we need so whether it’s more customizable matchmaking rules or whatever - they need to get it sorted out and asap.