Ambra basically useless now

I main Ambra and typically lead In both kills and assists while also putting out a crapload of healing. The trick is her legendary, which generates heat consistently. That, paired with her mutation Radiant Halbred which allows her to shoot fireballs instead of melee, makes her fantastic.

Gotta focus healing, shards, and building to get her levels quick though…

She is not the worst character in the game but after that nerfs there are better support characters than Ambra.

Give me one argument why pick Ambra instead of Miko.

Lets make a Comparison

Healing: Miko is better! Ambras sun drains very fast…
Self sustain: Miko and his Healing mushroom is way better!
Offensive: Miko is better if you can aim! Ambra has higher risk and not that damage!
Ultra: Miko best support healing skill in the game. Ambras Ultra takes ages if it is ready and who will stay in that range, yes only bots :smiley:

The Range of Ambras beam is sooo short all tasks are a pain with her.

Healing: Ambra can take a helix to make them stronger and last forever (while beaming them).

Self Sustain: Again, Ambra can have an unlimited health pool whenever she wants by dropping a sun spot.

Offensive: Orbs hit multiple targets, Wind hits multiple targets and charges her powerful melee hits (or fire balls if you want ranged explosive shots).

Ultimate: The ult may be slow but you can trick opponents or entrap them to being forced to be hit by it. Or you can just drop it on a sentry when the shield is low and run.

I’ll take Ambra over Miko any day. At least then I don’t have to count on the Miko actually healing once in a while.

Miko as well. Extra to his already nice healing :smiley:

The sun spot drains very fast and it should be not for you. It should be for the team.


I dont say that she is the worst char. in the game but yeah a little buff now would be nice. We already have only two healers atm.

I don’t think you understand about the sun spot… she can use a mutation in her helix that makes it so you can continuously charge the sun spot with her staff beam, meaning it can heal forever and heal multiple people forever (unless you stop charging it / it gets destroyed of course).

Miko is good too, I’m not hating just proving that Ambra is just as good. Also Reyna and Kleese count as healers in my mind, they each have options skill wise to let them heal as well as all the shielding powers they already have.

Yes I understand and I use it :smiley:
But where is the advanatge to Miko? Miko can heal as well multiple targets and his healing never drains out. Okay Ambra healing can stay as well forever when you put effort into it but why make the life so stressfull when there is Miko which does the same but easier and safer!

Me too. My english is not the best so sometimes it can be that it sounds a bit more rough as intended :wink:

In the Beta OP, now slightly UP!

Please not, if they really count as healers they are of course the worst and Ambra is fine :smiley:

Yes but this really take over a Minute to heal up a player to full life. Then its faster to go to base. Dont get me wrong its a nice skill and a nice Helix but they count not as healer its just a nice ā€œGimmickā€.

Easier, I’ll agree with you but safer? No way. I can stand back and hold the line with Ambra’s orb, then when everyone is doing ok suddenly dive in and fire bomb their faces off! Ambra is a back and forth player, healer and defense transforms into fiery vengeance when the time is right.

My opinion remains that she is balanced now, really doesn’t need anything (although some range on that beam would be ok).

I have to disagree, I think it’s essential to use those choices with those characters anyway so most of the time that should be the focus. Reyna’s heals a good chunk (like 200 or something) and the cool down for her over shield is not bad; you can bolster the healing with gear or reduce cool down further. Kleese chair heals 220 per second! And he doesn’t have to do anything, just fly up to you or let you run up to him. I think it’s unfair to not think of them as potential healers.

220? So it scales with heal power? The helix thing reads 120.

Maybe I misread it, I’m at work not at home so I was just going from memory. Could have sworn it was 220… still good regardless.

Her helix heal (similar to Miko’s) is actually pretty good but I think it eats way too much health.

It should eat heat, then health.

These are things what I mean with slight UP. And just a bit more healing…

Yeah something about that but try with this to heal up a Montana even with a low cooldown it will take too long. They are just no healers in my eyes.

Kleese is great! Best support in my eyes!

Okay Kleese maybe count as healer with the right gear and skill/helix.

I love this topic. I hope everyone continues to doubt Ambra so that I can keep reaping the rewards

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Am I the only one who uses ambra primarily as a aoe nuker and a healer second? I’ve actually built her for skill damage and cooldowns and spam abilities.

lol, I die every time I see these posts. I’ve got a friend that went 23 and 1 last night with her, he always wrecks face while doing a good job healing, but everyone keeps telling me how bad she is… lol he’s got clips of him calling his ult in behind a team and then sweeping them all back into it with her solar wind and just wrecking everyone lol.

I’ve never used her but I see Ambra’s tanking more damage than I’d think and doing damage on the fly as well.

I think people need to rethink their gear/helix choices from their Beta days cause she can still work pretty good from what I can see.

As an avid Ambra enthusiast I can say this…her range is now a big problem against many characters. Mainly Galilea and Wrath because of their ludicrous attack/movement speed factor, but all characters really… Especially those with ranged CC such as Galt and Galilea shieldtoss

It’s almost impossible to take them 1v1. I was playing a cap yesterday where the other team had a really poorly played Galilea. She came for me over and over again, just swinging her sword away. Every time nearly killed me even though it was clear the person controlling her wasn’t very smart…

My point is, Galilea and Wrath are a big problem for Ambra if she doesn’t have a team to soak up the damage…and it’s getting tiresome to assume there will be at least 1 Galilea, Wrath, or both on the opposing team litterally every single match because the most tactically demented players want to use them in an effort to slice through people like butter with little to no strategy or tactical effort… Give a Galilea or Wrath half decent Miko support and you might as well surrender now…unless of course you are sporting the same exact characters :slight_smile:

To whomever it was that said no one used her melee during the beta I did because it was far stronger than the beam like immensely and not only that when built right she could lifesteal to full health. Her ult and solar storm were guaranteed to kill most chars super fast. I think they did nerf her a bit much on the dmg tho.

also to guy who said just catch all of them in your ult easier said than done considering it takes about 5 seconds to explode and unless you’re completely blind is easy as pie to get out of. Solar wind does not suck 5 people in and you have to be super close for it to be effective . Sounds to me like someone got lucky. Not saying shes terrible and cant be played but she definitely isnt as easy as you are making her out to be

She is not an easy character by any stretch but I think the thing that defines her is the ability to support without having to focus on support.

Her ult to me always seemed like a tool to deal with minions or thralls and no actual players. You could always try your luck with Solar Winds knock back Helix and try to push them into the ult.

She is a far better damage dealer than support. She isn’t really a healer as much as she would be a sustain-er. Her sunspots do not heal enough to be able to make everyone stay alive in the fights so anyone expecting Ambra to keep them alive when they go head first into a wave of enemies is digging their own grave, she is built to support a push not lead it.

It seems like people underestimate her in damage dealing as well if you manage to get her Radiant Halberd mutation and her lore gear you can literally snipe people with 90+ damage fire balls from a range Ambra normally can never get to. Her lore gear also makes it so she generates her own heat over time meaning you can spam the attack over and over and not have to build up heat yourself.

You would be surprised how many people get surprised when I show up throwing fireballs at them because they thought Ambra had no range.

I think the truth, as with all things, lies a bit in between. Like with ISIC, I feel they might have been a bit heavy handed and overtuned her. I really don’t feel like she’s useless now, and definitely not overpowered.

She could use just a touch of upward tweaking though to make it feel right. I think the primary reason there have been balance complaints is because Gearbox overnerfs, like Cryptic used to with Champions Online, and that actually scares me. I know overnerfing can terrify people and turn them away from a game, it can result in people no longer playing their favourite characters.

And if Gearbox wants people to play a character differently, I think their balancing team should actually tweak them over a number of patches to the point where they want them to be, as opposed to just all at once. This way it gives people a chance to ease into the kind of playstyle that Gearbox thinks is right for that character.

I always worry about heavy-handed balancing and the effects it has on a game. Like I said, it’s killed off a few of my favourite, beloved games. Champions Online being one of the most prominent. They handled the game according to what min-maxers were doing, but most players weren’t min-maxers, so suddenly they’d feel unviable just by not min-maxing.

That’s not a situation that I want to see again.

I may be overworried, you know? I don’t know. I am a nervous Nancy. That’s for sure. It just makes me feel ab it uneasy. I just wish they’d at least take it easier and handle the nerfs over a course of patches rather than all at once.

I see balancing like medicine, in a way. It may be something you need to get a person healthy and working right again, but if you give them all of the medicine at once you’re as likely to kill them as you are to heal them, in fact, more likely to kill them. And that’s just a concern I have.

And I only have that concern because I really love Battleborn. I don’t want it to go away because they were silly with balancing. :I

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