I think the truth, as with all things, lies a bit in between. Like with ISIC, I feel they might have been a bit heavy handed and overtuned her. I really don’t feel like she’s useless now, and definitely not overpowered.
She could use just a touch of upward tweaking though to make it feel right. I think the primary reason there have been balance complaints is because Gearbox overnerfs, like Cryptic used to with Champions Online, and that actually scares me. I know overnerfing can terrify people and turn them away from a game, it can result in people no longer playing their favourite characters.
And if Gearbox wants people to play a character differently, I think their balancing team should actually tweak them over a number of patches to the point where they want them to be, as opposed to just all at once. This way it gives people a chance to ease into the kind of playstyle that Gearbox thinks is right for that character.
I always worry about heavy-handed balancing and the effects it has on a game. Like I said, it’s killed off a few of my favourite, beloved games. Champions Online being one of the most prominent. They handled the game according to what min-maxers were doing, but most players weren’t min-maxers, so suddenly they’d feel unviable just by not min-maxing.
That’s not a situation that I want to see again.
I may be overworried, you know? I don’t know. I am a nervous Nancy. That’s for sure. It just makes me feel ab it uneasy. I just wish they’d at least take it easier and handle the nerfs over a course of patches rather than all at once.
I see balancing like medicine, in a way. It may be something you need to get a person healthy and working right again, but if you give them all of the medicine at once you’re as likely to kill them as you are to heal them, in fact, more likely to kill them. And that’s just a concern I have.
And I only have that concern because I really love Battleborn. I don’t want it to go away because they were silly with balancing. :I