So I started playing as Ambra today, and the way I like to do a new character is run them through Void’s Edge and/or a couple of other story missions until I’ve unlocked all their lore and hit rank 12. I found Ambra played ok, but definitely was not one of my favourites and her lore got done before I even hit rank 9. So I decided to do a bit of Meltdown and holy crap! It’s like she was made for it!
Her Staff of Radiance has a pretty moddest target acquisition as all it takes is having a target relatively lined up with the center of the screen and you can suck away their health like none the wiser. The closer you can get to them makes it harder for them to catch on they are being snacked on (being first person and all). Granted it takes a bit of practice to adjust your alignment to accommodate when they “try” to run away, but I have even gotten a few First Bloods because of it. On the surface, the attack doesn’t look all that lethal and players seem to largely underestimate how much quicker and more accurately it can suck away their health and by then it’s often too late, especially for players that are slower than Ambra.
Then you have her Sunspots. I like to drop them close together midway up a Minion lane and maybe behind some geometry to make it harder for enemy players (that are trying to cover the lane from way back on their side) to take them out but still within range so that Minions will take damage from them. At the same time, they double as a portable healing station with a very quick cooldown on reuse allowing you to stick around where the action is at for longer. If stuff is going south though I can retreat back a bit and drop a fresh Sunspot to heal, as with the right helix build it will heal faster than those crappy healing stations.
With just these alone you can control a whole lane provided your opponents don’t flat out gang up on you. I found people got super jumpy as soon as their health starts going down especially the ones that seem to care more about getting player kills than killing minions
I’m also a fan of Solar Wind, which isn’t amazing when it comes to damage, but heats your staff up super quick allowing for extra melee damage. I like to start with a Solar Wind attack on a group of minions already getting hammered by x2 Sunspots and then clear them out with charged Sun Strikes. If you have unlocked Radiant Halberd at level 7, you then have a mini-nova cannon at your disposal for those annoying targets that stay just out of the range of your staff’s drain effect
And she was nerfed right? Wow she must have been insane before
I definitely recommend giving her a try in Meltdown. She can clear out minions quickly allowing you to focus on pushing back cocky players that think they can own you by themselves. Even 2 player teams (depending on the combination) can have a hard time dealing with Ambra up close. But be weary of CC effects! Thankfully her manuverability is really good and you can weave around such obstables and still suck away at an enemy’s health!
The only downside is that right now is that every Alani is out for blood