Ambra is so broken now, lol

The fix is simple, use the overheat.

When the heat tops off, you must land melee strikes/ fire off minor nova shots/heal a friendly to dissipate the heat before you can use the staff lifesteal ability again.

Change nothing else about the damage, healing, etc. or any other mechanics, just change that one thing and see how it pans out.

Any other fix would be halfassed and

I think maybe decrease the range of her life steal beam by 25% and lower the strength of her flame shield by 200 HP.

Her flame shield isn’t terribly powerful as is. A good Marquis or Rath can take it out with little to no effort. Lowering the range of the beam isn’t a bad idea, or even possible require better aim with it. I’m not talking Ghalt’s hook accurate, but I probably shouldn’t be able to hit enemies that have left my view.

Also, I just went 20 - 0 with her and got a pretty lewd message insulting me for using a broken character. Gotta love it.

Its kind of true though sirisaac. Ive stopped using her. Theres just no skil and she is way to easy. Not even fun to play her. But this is what betas are for im sure theyll fix her.

Edit: I think crummysaint is on to something!

I normally use Deande/Mellka, but the previous matches I kept getting quitters and AFKers so I picked a character that could hold her own. Not to mention, it’s not a reason to insult people. I’ve had to fight her plenty of times.

they need to either lower the damage output of that beam that auto locks, or shrink its effective distance. People will run away but they will be like 3 Montana lengths away (factual unit of measurement) and I am still hurting them. You cant start the beam close but it continues at a greater distance than where it begins.

I think lowering the distance is a great start to balancing her. As it stands, the only way to kill her is ranged with Marquis/Thorn or a jab and run tactic with Mellka/Deande (or of course teamwork).

Benedict and Galilea work really well against her. Benedict can just fly out of beam range and either escape or hit rockets from high ground, Galilea can stun her out of her beam and slow her healing which is nice 1v1. Other than that it usually boils down to “Ambra’s on me pls help”. Needs a drop in healing from her staff and maybe a little damage nerf too, nothing that makes her a pushover but enough to make her easier to deal with 1v1. Something to make her more support-y like Miko who can still hit hard but the healing is more helpful than the damage.

Still don’t think she’s nearly as OP 1v1 as Phoebe was in the CTT though.

The damage is fine, it’s how consistent the damage/healing is. It makes her overly oppressive.

If that beam shut down after a couple seconds and forced her to cool the staff down with the various ways the game already has in place to expend heat buildup - it changes the way she plays completely.

To emphasize how dumb Ambra is. My friend played a game of Ambra and only used her life steal beam. His ending stat line was 10 kills 5 deaths and 7 assists

Hope they fix Ambra fast. She really ruins the game atm, makes every round against her a sure lose.
My idea is to give her a slow while use her auto attack beam. everyone slows down while use auto, accept her…As Melka i have to use both of my skills to dodge and than insta sprint for a good while to escape my sure death…

I’ll start by saying Ambra is fine, the problem is player skill and and people wanted character vs character balance. You want to nerf the already low damage and/or healing of a character who can’t defend herself any other way than to let her passive go off when she’s low and run away?

Then the trend starts and no one plays Ambra, Ben, Marq, Galilea because no one wanted to learn how or what counters these characters and they stay crippled till gearbox reads the data and and sees they are underplayed.

People are dying because they aren’t killing or standing near sunspots, which is a healing, damaging, and debuffing ability that has a set low lifespan and even destroyable by random AoEs. Tactics and character understanding needs to be accessed before calling out nerfs. She is also a melee and close range “mage” with no really killing power she has to be around you for quite a few tics before you die or get a few levels and cool down reduction to get two orbs out or hide them and spend two cool downs getting two untouched unused orbs out to hope someone comes in their range.

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I agree with everything after the first comma.

Ambra is mostly fine. But players do need to not play into her strengths (i.e.- stand in the middle of her shit)

She actually plays better if you don’t just use the beam and expend heat, the staff beam does very low damage compared to the 2x to 3x bonuse damage you get when using her staff to strike and on top of that get crits.

Which is why itd be fine for them to nerf the beam damage or uptime…currently she just floats around beaming requiring no forethought or manual dexterity required i.e “Brain-neutral” but effective gameplay.

Atleast with melee there is risk involved in getting blown up for mistakes.

But she is in melee range and just a little outside of melee range for the beam to work. The same issues Rath runs into she does but Rath has various CC she has weak healing with that lifesteal as sustain to try to outlast foes who don’t play against her correctly.

Eh a half-truth at best…im not sure about the start-up range (outside of traditional melee for sure), but once locked the beam stretches at least 10 “feet” from the character.

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Same with Oscar Mike, point and shoot.

So I played Ambra a lot… and she can wreck shop, like my k/d average is 20-1 and I usually score the most with her. However, I can get that score with 75% of the roster.

I’m not bragging, it’s just that I have a 5K hours sunk into games like DOTA2 and LOL and I can say for every character there are counter strategies. Here are two things to consider:

  1. You have to know when to attack and when to leave.
    She isn’t immortal and her auto attack isn’t really that powerful solo. When you attack other heros you aggro the creeps who sap your shield, attract turret damage, not to mention the other hero’s potshotting you from afar. If you are alone and fighting you are taking that risk of dying anyway, so stay with your team, creeps or near turrets. Because her autoattack stays on and does DOT, one might think she’s OP but when you step back and think, everything is hitting you, then you have low health, then you try to escape and you’re dead… all because you didn’t run when you could, you have to know when to run and that takes time to learn.

  2. Have your priorities straight.
    I lure people into bloodlust all the time, they see low health and want a kill so badly they can’t help themselves. So… they put themselves in a bad position to get a small win. My point is, with ambra, she will always hang back and sap health. She will be so focused on killing someone, that she won’t notice you skipping the main fight and targeting her. I kill ambra’s like nobody’s business because they don’t pay attention to their health. Atticus, El Dragon and Ghalt can supremely punish people with bad positioning.

As a side note: always target sunspots when you see them, two hits to kill or so, she’s neutered. If she is auto attacking you, get to a turrent, near creeps, or just get away then re-engage. Normally, I don’t play heros without some kind of escape, mobility in moba’s is super important.

LOL and DOTA2 have huge rosters of heros and there can be some slipups with the meta game from time to time, but at 25 heros, I think the dev team has done a great job at making it balanced.

I think the main problem for Ambra should be “Auto-Lock Attack.”

As a FPS games, it likes cheater.

Ambra’s DPS is too high? it just caused by the Auto-Locking.