I still feel that Sunspots shouldn’t be targetable or damageable.
I know it sounds OP, but not only are they glaringly obvious, short-ranged and easy to snipe, they have limited health that is depleted by BOTH healing allies and damaging enemies. If some minions run too close to a Sunspot, it instantly dies because it’s trying to damage 8 enemies at once and it runs out of health. Not to mention that two of the augments for one level cause it to be instantly consumed on contact with a player (one for allies, one for enemies), and the fact that you can only have a certain number of them out at any given time.
They do pretty low damage and healing anyway, but that would be ok if you didn’t lose them to a single AoE or a wave of minions that don’t even lose their shields from the entire Sunspot pool. They could be useful as some backline support/sustain while she fights in the frontline or focuses healing elsewhere.
That, and her casting range for her healing/lifesteal beam needs a partial un-nerf, her ult needs the slow, and other than that she’d be fine. She wouldn’t need insane amounts of healing if her sunspots couldn’t die. She’d have a bit more power closing distance with enemies with her lifesteal beam, and better team healing if she took the healing beam, and her ult wouldn’t be such a joke to avoid.


