Ambra needs buffs

Oh man yeah I forgot about the awful effect the range thing has on healing. Trying to heal your own frigging Thorn during a firefight… nightmares

Lol healing thorn I think that’s a horror for everyone since she’s usually going turbo mode

Whenever I play thorn I’m pretty much running and casting the entire time

Something I saw on IGN.

Jirumaru1 day ago#9
VagrantSun posted…
My suggestions:

  • Rewrite Solar Wind entirely. Instead of attempting to run it as a pure DPS skill, give it knockback from the start. Make the helix options bonus Heat generation or the ability to “feed” a Sunspot with Wind, detonating it for AoE damage. I’m thinking 240-300 plus maybe 60-80 DoT as she’s spending both cooldowns for this.

  • Restore Ambra’s primary range. One of her primary functions is a chaser - she can follow and kill low health heros very easily and then get away with HP regen + flame shield.

  • Allow her to spend Heat to heal allies instead of her own health. This allows her versatility in managing her resources and removes some of her reliance on Sunspot, which is easily slain. Since all the other healers have heal abilities that aren’t tied to cooldowns, I believe this is fair.

i’ve recently been using ambra and i’m in love! although she was nerfed, i’ve learned really well how to use her most efficiently in pvp. so if ambra were reworked/buffed, i think i’d be obsessed!

i don’t know if this would be good idea. i’m really content with her now because i really appreciate people not screaming she’s OP. i’m afraid these reworks will bring back the same comments. :sweat:

I get what you mean but I think what the guy was trying to say was that gearbox is having trouble deciding if she is good at health or attacking and they can’t find a balance so they super nerfed her and now it’s pointless to take her most of the time. She’s a target. Gonna heal; play miko. Gonna slightly heal and stay alive forever while attacking; play Alani. This guys suggest that the make her a healer with the ability to hunt down weak players and keep up with the chase.

I hate chasing a player with 10% health and he gets away or if Alani; turn around and kill you while I have 50-60 health.

Best case scenario. Buff her slowly and see what we get.

i totally agree!

They just need to make her a good support again and not some turbo nerfed sacrificial goat for Galilea and alani

As a person who put a good amount of time playing Ambra in both the beta and the full game I will say this. On a base level when starting a match with only helix level one mods up and no gear just about any other support can out preform her in every aspect from self sustainability to damage output.

Her life steal is weaker then Rath’s and with the nurfs made to her Staff or Radiance’s range she has to play in Melee range to use here staff at all effectively. This would be less of an issue if it had a better time tracking opponent’s when she aimed at them directly vs her just holding staff out and running at face :stuck_out_tongue:

Her Sunspots function as a decent option to help do damage and heal Ambra and others but they are to fragile to be effective as a group healing tool and doing damage at the same time without helix mods. It makes here early game really tough as placing Sunspots correctly can be the difference in thousends of damage and healling. Once you have verying helix mods Sunspots function as a potent avinue of doing both damage and healling at the same time while giving your more leniency. On the topic of early game I think they work ok for the level of difficulty she is listed as, that difficulty being (Complex)

Solar wind functions just fine imo its damage is modest for the amount of Heat it generates allowing more damage output and it functions as a potent utility with later helix mods. On the topic of early game it works just fine.

Here level of servivability is modist if not a little low as if she finds herself in danager at the start of a match here Fire Shield seems to disappear in a single hit no matter what and here hp has to fall yo 20% for that to happen in short it helps in a jam for her but dose nothing to aid her team or healing and is imo one of the weakest points of here character as it tries to encorage you to play in melee but dose not reward you with the same results othere can acomplish in the same position.

All and all I personally think here Staff is what needs some attention right now it if it is going to have melee range beam it needs the kind of damage a melee character can pull out, given the fact that it can not crit it needs a higher base to stay compeditve, her life steal should remain where it is or be brough down. With here Staffs damage going up she will get more hp from the same % of life steal.

I love how she playes its just a matter of she under preformes until you get helix mods up and there is little you can do about it. God help you if you pick a bad helix by mistake :stuck_out_tongue:

Hope she gets some attention soon or elese she may start to lose more representation in game.

I think she does need a buff ppl complaint cuz she’s not a full support but the reality is neither is Miko nor Alani they both can figh and get there kills compare to ambra now knowing her heal were never the best and now she does way to low dmg compare to even the other healer that have range to there attacks while ambra is right on front of the enemies faces

team ambra! she really does need to be reworked /or buffed. i think it’s only fair if she’s gonna be the target for a lore challenge of two very strong characters.

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increasing her damage would be good enough imo. i’ve been playing her very frequently and have noticed i tend to get bullied/jumped by alani and galilea, and i feel hopeless.

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What most of the problem is a lot of ppl are quick to scream op just cuz they can kill a character quick enough regardless of what’s going on right now the same thing is happening with elani and to be honest I’m agains it is ok she got a healt cut but they also want to lower her dps and healing so I don’t really understand ppl they just want to fight against characters that would just die on one hit?

totally agree! unfortunately now we’re in a situation where ambra is underpowered.

anyways, off topic, but is ambra solable through story missions because i’m trying to finish up her lore and pvp ain’t cutting it.

Ambra is excellent in the story missions. For PVE, it’s easiest to focus on Solar Wind (though Sunspotter is a better choice at L1 still, probably.)

It would be better if sunspots still lost health from healing/damaging (suits her as a unique theme) but they shouldn’t be able to be damaged by attacks, or at least take significantly less. They get sniped too easily, and considering how quickly they drain away trying to heal allies/harm enemies, they really don’t need to be able to be killed. If you see an enemy Ambra’s sunspots, you just need to tank them out to remove them, or wait for a minion wave to tank the damage out, and they’re gone.

You can only have 3 out with the augment anyway, so it’s not like you can litter the battlefield with them.

Disagree. She was nerfed too heavily.
Range on primary beam was reduced 50%… That’s too high. Needs at least a 15% buff to return it to useable.

And her sunspots became weakened too much. They need a bit more life to be useful, especially when minions destroy them in 2 hits.

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Ambra needs some serious attention and reworked entirely currently i rarely see her at all which is concerning as well galiea and alani need ambra kills for lore which is seriously impossible to get currently

Iv played ambra my self for awhile to see whats up with her… and omg she terrible at everythink and i will list the serious problems she haves currently

  • healing with radiance staff
    Yeah the range is far far to short and near impossible to heal players as they only have to move a few steps away from u and it breaks the beam… also u have to be near touching the player to even begin to heal anyone with the staff…

  • sunspots
    These are super fragile and needs to be rework at lvl 1 ambra should pick her sunspots to either deal damage or heal players… currently the sunspots burn out to quickly when healing multiple players and dealing damage to enemies they dont even last 3 sec… not to mention they die in 1-2 hits even with helix

Solar wind
I like this skill especially the knock back keep it how it is

  • ambra second attack
    This should always shoot fireballs with her staff depending on her heat… as its annoying to always be in melee range to use up ur heat to deal damage whilst risking ur life just to do this attack

Ambra needs a rework entirely she does not work as a melee healer at all i propose these changes

  1. radiant staff second attack should throw her staff which landa on the floor and expend all heat at the location it hits dealing damage over time and heal any allies who are near it until all heat is gone

  2. ambra no longer does a beam attack instead she shoots firebolts from her staff and can be held to generate heat quicker so she can throw her ataff with her alternate attack

  3. sunspots now drain enemies health to heal the sunspot heal allies over time… spawning a sunspot with max heat increase the damage it does and healing

The way i picture ambra is that she should be using her heat to boost her own skills discard any form of melee she have and turn her into a range character and make a brand new melee style healer in thw future… the melee style for ambra is killing her and making her underpowered and underperform

Please rework ambra around using her heat more often and turn her into range

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Without changing to much I believe that if they were to make it so her sunspots didn’t expend life to attack enemies and increased the range of her initial start up for her beam you’d have a very playable character who has a chance 1v1 against anyone except alani who needs a major nerf anyway. I also wouldn’t be opposed to bringing back the slow on her ult i don’t see that hurting to much and as it is it doesn’t do all that much damage anyway I’d take Oscar Mike’s grenade at lvl 2 over it any day of the week.