So her damage seems to be on the right track now but since she has taken these nerfs you can now see why her other components are even more important. Some of the old nerfs from beta need no longer be applied to her now.
Now that she is not doing as much damage you can let her range to latch on with her main attack increase. I should not have to run into melee range to start attacking a character anymore!
Her sun spots suck at healing, now that she is not stealing a lot of health you are more dependent on these. I know you will say they aren’t as good as other healers because they can get multiple targets. I am SUPER lucky if i get two characters in one sun spot (without the increase helix choice, what why would you take because of other problems inherent with sun spots?) and Kleeses helix chair upgrade that can heal party members around him for way more then these sun spots can (yes i know it unlocks late game for him in his helix but ambra should have something like that because her crappy +30% healing helix buff is still falling short of good) Also these sun spots often get taken down in area effects attacks or by minions who see them (what would be nice if they were not damaged by area attacks and ignored by minions but you cant have everything) so its impossible to put them up front in a team battle making them more useless.
Her ultimate having a delay now seems pointless, especially after the two times she has been nerfed with an overall 30% less damage. Like Oscar mikes giant area effect missile down poor has no delay time, why does ambra’s have to? I can not imagine that it is still doing that much damage. It does not have a crowd control like deande delayed ultimate does, so just why is this still a thing? I find this a really annoying thing that i only effectively get to hit with half the time.
I think if these three things are fixed ambra would continue being a great support character but as she is now i will no longer touch her as a support character.