Hello all Havic Back here with a new build for you today its been a while i know but today i have the first in a series of Builds for you the builds i am listing have more to do with the legendary items attached to them then the actual helix choices this is the build my teams ambra run in meltdown and incursion.
Gear: as this build is more focused on her legendary gear i will go in depth here there two mandatory legendary gears needed the third can be what ever you desire.
**1.**The first legendary gear is the Pacifier: Drops from isic in the algorithum
What this dose is put the weakness debuff on a target for 5 seconds with every dmg you deal the debuff is refreshed this turns your sunspots into a attack dampener and sence a majority of the charcters rely on attack dmg this is a strong choice debuff for PvP imho.
**2.**The next Piece of Mandatory gear is the solar sustainer:
With this your sunspots will now buff the allies they heal and yourself this has to be one of the best choices of legendarys for ambra imho giving her sunspots way more utility.
Your third choice of gear is up to you but i usually run her character specific legendary for heat Build up
1.Oath Of the sustained
Combines nicely with Solar Sustainer to buff allies out of reach of sun spots sence its AoE lifsteal heal counts as healing allies for the sutainer to kick in.
2.Void Resonator: for the extra self sustain when your sunspots are healing
3.And the last honorable mention is Bolas target finder
This stacks with ambras sunspotter debuff allowing you to further cripple the deffence of a target by at least another 5%
The Helix Builds are Listed here
Early game: LvL 1-4
You wanna get the pacifier Activated asap and start laying down sunspots to debuff and heal allies the debuff from the legendary also debuffs the sentry’s attack so unlock it asap to give your team support from the sentry’s attack. Sence the fight over mid is more important then ever you want ritual of repulstion to push back enemy’s out of your sentry pit or push them back into there own while your team pushes up.
Mid Game: LvL 5-7
you will want the solar sustainer activated at this point because your sunspots now have a bigger radius allowing your allies to receive the attack dmg buff a lot easier. your now able to set up pushes with your ultimate just lay it down behind a enemy and push them back into it with solar wind just be sure to set it up in choke points when they only have 2 ways to escape front or back.
Late game 8-10
you can now beef up your solar winds AoE Radius and sunspot heal and your Ultimate should the match get this far nothing drastic will change much here.
Any way Hope you enjoyed enjoyed this build plz comment below and i hope to be able to answer any questions you mite have.