So it’s starting to get to a point where there is an Ambra in every game, and she does fairly well every game. I played an Incursion where she went 33-4; in other words, she won virtually every fight she picked, and even ones she didn’t. My command rank is 28, and I’m pretty sure the past dozen games have featured an Ambra on one or both teams.
So why is that? Let’s look at her kit and find out what the possible pros and cons are.
Passive: Flame Shield- This is definitely a good factor in her strength. It’s effectively a lifeline; If she gets too low, she gets an overshield. If she keeps healing during that overshield, without good burst, she can heal herself back to the point where she is no longer in danger, but becomes the danger.
Weapon: Staff of Radiance- Probably the biggest reason she’s so good right now. As long as she keeps that tether on you, she is healing, regardless. Rath must continually bring the fight to you if he wants to sustain, while Ambra can tether you from a medium distance away, combining that with her other abilities, meaning she has arguably the best survivability in the game right now.
Talent: Scorching Strikes:- I don’t see too many Ambras use this- Why would they? You can get some good melees in, or you can perform a ranged sustainable heal. I think a good balance would be to weaken her SoR heal, in exchange for more damage in SS; that way, if she wants to really do damage, she has to commit more to putting herself in danger, rather than standing a distance away and healing.
Skill 1: Sunspot- I don’t like this ability because it is Miko’s ult without having to put a point in the Helix for Damage. It always heals and does damage. She can drop this in a 1v1 and the scales tilt more in her favor. I think she should have to choose between whether this is a damage ability or a heal. Miko, for example, can’t do both, but Ambra can at level one, and I’m not a fan of that.
Skill 2: Solar Wind: Here’s what’s interesting, I very rarely see Ambra’s use this. The majority of the time when an Ambra kills me, I was exclusively damaged by her SoR. I actually like this ability where it is- it’s possibly the most balanced piece of her kit.
Ultimate: Extinction Event: Like this one as well. Like with Phoebe and Shayne, as long as you don’t stand in it, you are fine(God Help you if you don’t have the foresight to notice a meteor falling on you).
Now that we’ve talked skills, lets touch on her pros and cons really quickly.
The biggest Positive she has is her sustain. As of right now, no one, not Rath, not Miko, sustains like Ambra. She is a healer but her entire kit is based around being selfish lol. You could heal teammates, or you could go full damage Ambra and literally wreck entire teams. I’ve had Ambras who’ve never taken the SoR Ally Heal in the helix, and never used Sunspots defensively. Again, why would you when you benefit so much more from being an aggressive mage rather than a supportive healer? Kill more things, get more objectives, win more games.
I’m going to end this post now just because wall of text for one thing, and I also would like to play a few games of her myself to better understand her. I will update this post if I make any interesting notes.
) clunky tracking (which could be a bit better), I think we can all agree on the idea of her being able to hit you without even looking or even walking away (not sprinting) is unfair, additionally the concept that the fire is 100% unavoidable unless you can interrupt her with hard CC, one should at least be able to get behind her to disconnect the tether… And then again the numbers are a bit too strong…