After Overwatch won Game of the Year, I felt the need to wrap up a project I’d been sleeping on that argues that consumer perception of Battleborn is why it failed to initially get its niche, but that it’s oddness and creative quirks could be huge assets.
Ultimately I’m also arguing for a f2p model, but that Battleborn has everything necessary within that genre to gain a market share.
The TLDR of this vid: I also have an opinion on how to help Battleborn, and in light of the Winter Update it’s as simple as this: free-to-play demo. Give players the first two story missions, a level cap of 25, don’t allow them to use legendaries, give them all 25 playable characters, and allow them to perma-match into the quick mode. Twenty or Thirty dollars unlocks the whole game. That on top of the boosts, skins, and dlc sales on characters and Ops may just bring them enough profit to keep servers on and development going.