Hey All I am a borderlands player played axton(side Sal) in borderlands 2 and Fl4k(side Zane) in borderlands 3. In general great game played a bunch enjoying mayhem 3. However like a lot of the community I am a little upset with the recent nerfs. I am trying to explain the chain of events and why it frustrated me so maybe the devs can understand.
Endgame explanation:
I know endgame means a lot of different things to a lot of different people so I will explain what I found fun about the endgame of borderlands 2. I really enjoyed Digi struct peak and the OP system. Basically you had to get through really rough raids that were really hard even with a lot of the best gear. (Sal is kind of an exception and I get that the purpose of nerfs is to prevent sal 2.0). The basic idea is that I get more and more powerful until I am powerful enough to surpass the challenge. Then I feel good rinse repeat.
Nerf 1 (queens call, kings call, fade away duration) summary justified:
I started off playing crit fl4k having a grand old time. I luckily killed tyreen and got kings/queens call the night before that was nerfed. It was super hype to run around like a god and destroy bosses for a bit. However it was then nerfed. I was a little salty at first because I missed melting stuff like a god. However with time and perspective I was willing to admit the nerf was the right idea because it was objectively way to easy. All you needed was one gun and you got to melt all bosses from level 35 onward.
Nerf 2 (leave no trace) summary justified:
At this point I had reached endgame and was doing the endgame content (farming bosses, circles of slaughters and proving grounds). This one wasn’t a huge deal. Initially they made the skill totally useless so you just specked out of it. And then they brought it back to the point that it is worth specking into. Also this was mainly to nerf speedloading hellwalkers silly synergy where it could just have unlimited mag size. However this nerf had some unseen effects. It increased gun preference towards guns that didn’t need leave no trace to fire for duration of fade of way without reloading. Basically it pushed people more towards butcher, rowans call, Lucians call, and other guns have leave no trace built in. Overall this nerf was ok because it didn’t really effect your abilities to shred stuff and have a good time.
Nerf 3 (best in slot nerf apocalypse): summary not justified:
At this point I was really enjoying the game I had been farming endgame for a while and got a lot of the best in slot gear (the best gear for each category in the game):
Smg: crossroad
Shotgun: butcher
Assault rifle: lucians call
Sniper: lyuda
Grenade: recurring cloning hex
I was starting to play around with other builds I got the cryo hex with the regen on action skill and was messing with the rakk attach grenade spam build. Suddenly came the nerf apocalypse, every best in slot item got nerfed across the board. At this point a lot of my inventory and bank was mostly different elemental/anointed versions of best in slot gear that I was saving for other characters or using. So at this point it felt like half of the invested time I put into the game was just nerfed. I don’t know if at this point I should get rid of some of the gear to make more space or hold on hope for some reversions.
A talk about how bank space and the “world drop” system makes this feel worse:
Once you hit max level and reach endgame progress is now measured in terms of item progression (when you get a new item that’s stronger than what your using that is the new level up). This game has the “world drop” loot system where the best stuff isn’t available from a specific boss.
The Good parts of the “world drop system”
-Prevent people from farming 6 bosses for six specific pieces of gear then only using those forever (think Bee, sandhawk, bone of ancients from BL2).
-Easier to get a legendary
-Endgame progression is more of a steady curve and less of a sequence of big jumps.
-You have a choice of which content you farm (bored of spawn camping graveward, hit up the slaughter shaft for a good time ex. Or just generally mob and do side quests).
The bad parts of the “world drop system”
This system unfortunately reinforces the idea that you should figure out what gear you are looking for and end up throwing away a lot of gear that isn’t that. If you are looking for one specific piece of gear say a lucians call it is really hard to get. There are about 200 legendaries in the game so lets say you should expect to farm graveward 200 times before one drops. This being the case you are going to keep duplicates of best in slot gear. As a result your inventory space will quickly fill up.
Conclusion:
The general idea of borderlands is to acquire awesome loot to kill enemies faster. The “world drop system” makes it take forever to get awesome loot. I went out and collected all the awesome loot. Now all the awesome loot is nerfed and in some cases completely wet noodled (RIP hex grenade).
In a game I want to get more and more powerful not less and less powerful. Each week it feels like I am dreading what new nerf will make me less powerful. Nerfing every best in slot item makes me feel like they didn’t even test these guns or items and made mayhem 3 too easy.