So, we’ve been trying a different approach at getting multiplayer games to launch and play. And I think we’ve had a decent success. It’s not 100% proof, but I’d say it’s close to 90%. Now, this is based on our experience only, maybe we’re just lucky, I’m not sure.
The idea is to have host quit if the game doesn’t launch in 20 seconds or so. This way, you get a sacrificial host to host a 2v2 game on say 6 player map, wait 20 seconds, and quit if stuck. If by miracle the game launches with the host, he can just leave the game and allow other players to keep playing 2v2 (or 3v3 on 8 player map).
We’ve got there by observing that most of the time it is the host that gets stuck. So, how about it, is this community kind enough to start doing sacrificial hosting while GBX is working on fixing this issue?