Dear Gearbox and Blackbird
I’ve seen several threads highlighting the various bugs and issues that have cropped up since the release. Sadly, too many in my opinion are little more than people whineing and ing. So, here I intend to lay out my own views in a constructive manner.
(Brace yourselves, this will be lengthy).
Let me begin by first saying what a cracking job you lads and ladies have done! I love Homeworld and seeing it like this has been the best thing in gaming for me in ten years.
It looks good, it sounds good and apart from the obvious issues, plays well.
However, there are a few things I’d like to point out in regards to HW1 which would make the experience all the better.
Yes, it’s been mentioned that the formations are not working as they should. Strike craft should remain in formation unless set to Evasive Tactics. The breaking up of formations has lowered the overall efficiency of my fleet. No doubt you’re already aware of the issue and are working on a fix, but I just thought I’d highlight it.
This is primarily in regards to Homeworld 1 campaign, but I would like to see a return of the Neutral and Evasive tactics. The HW2 set does not, in my opinion, go entirely well with the HW1 style of gameplay. While I can see it worknig more in alrget fleets, for individual strike craft formations, I find it essential.
I would prefer if research in the HW1 campaign to be free as it was in the original version. I understand it’s most likely due to the game mechanics, but I would at least like to see it simply with a timer rather than slow depletion of resources. Especially in the early missions, the resource income does not justify the research costs.
Again, this is primarily aimed at HW1 Strike Craft, but I find the increase in cost an unnessesary change. This, coupled with the expensive invovled in research, limits how many Fighters & Corvettes I can build in the early missions. I could comfortably build a squadron of 7 Interceptors in Mission 1 and in Mission 2, construct 7 Light Corvettes & 5 Heavy Corvettes in preperation for Mission 3, with enough spare resources to afford at least two Repair Corvettes & Salvage Corvettes. Now, I could only afford 5 Interceptors. I would rather see Interceptors costing 55 RUs rather than the current 100.
Those are the majority of the issues I wanted to highlight. There are other issues such as sound bugs and other glitchesles which I’m sure will be fixed in time.
I will finish by highlighting a rather amusing bug I found just today. By skipping the cutscenes to the first mission of HW1, I found myself with two Motherships and accompanying fleet.
Once more, great job Gearbox and Blackbird! Keep up the good work
P.S. Other users please do not leave vulgar, inflammatory or any other unpleasent comments. Keep your replies civil, even if you disagree with me.