They kind of did, especially with that bleed, and rune steength. Honestly, I can’t argue with you though as I rarely played him. I only played against many that were nigh invincible and were without a doubt carrying the team.
I used him quite a bit in PVE and would often have top damage, so I really just don’t know. I do realize though that PVE and PVP numbers are two entirely different beasts.
Completely agree, tossing a silence on the slow as well could help in that regard, but I’d still prefer to just see a 1 second stun over. Both of those. They reverted Kelvin’s stun back to 2 seconds, so we can hope!
I’ve never tried casting the heal before reloading. I’ll give it a shot! Thanks for the tip.