Random thoughts:
Reduced the maximum healing of Ambra’s level 2 Right Helix Augment, Solar Burst from 280 to 133
Reduced the maximum damage of Ambra’s level 2 Mutation, Soothing Sunlightaugment from 280 to 133
These two are backward. Burst does damage, Soothing is healing.
Increased the damage of Rocket Launcherby 15% (184 to 211 at Level 1)
Wow, that’s a surprise. Benedict needs more damage? No response for that.
Reduced the maximum number of projectiles spawned by Galilea’s level 3 Right Helix Augment, It’s Dangerous to Go Alonefrom 5 to 3
Love it. Tones down damage and corruption building without removing the uniqueness. Still very strong, I would think.
Barrier gives Ghalt +240 Shield Strength and +105 Shield Recharge per Second
Really anxious to give the G-man another try now.
Increased Kleese’s base health by 88% (from 773 to 1,456 at Level 1)
Love Kleese, but think this is majorly overkill. 25% would have been welcome.
Energy Riftsno longer have player collision
Can’t decide how I feel about this one. Both plusses and minuses to it. Sure my teammates will be grateful, though.
Reduced the bonus damage of Eins, Zwei, Diefrom 50% to 25%
My problem with Marquis is that a skilled one does amazing damage with comparably minuscule risk. This isn’t going to change that in the slightest.
Reduced the duration of venomfrom 8 seconds to 4 seconds
Increased the damage of venom by 50% (12 to 18 at Level 1)
I know people are calling this a nerf, but I see it as a buff…in conjunction with wound, a considerable one. Be afraid of Mellka, very afraid.
Reduced the camera shake when using Mellka’s melee combo
Why is there no option to completely disable camera shake?
Reduced Miko’s base health by 16% (1,220 to 1,046 at Level 1)
I don’t like this trend of reducing base health of healers. I get the reasoning, but I’d rather see a different approach taken. When I play a healer, I’d prefer to micro-manage my own health by not getting into bad situations, not because the health pool is small to start with. And while this can be compensated for with gear, I’d prefer to make a less selfish choice.
Increased the bonus UPR-SL3 Tactical Rifledamage granted by Whiskey Foxtrot’s level 2 Left Helix Augment, Swiss Cheese from 15% to 25%
Increased the duration of Whiskey Foxtrot’s level 2 Left Helix Augment, Swiss Cheesefrom 4 seconds to 8 seconds
Love this.
Gear that increases maximum health will now also grant health when activated equal to the increase in maximum health
Gear Box should always close automatically if no more pieces are affordable
Awesome!
Energetic Refractor
The Legendary effect now heals Kleese for 10% of Shield Healing done to allies
If this means +health, then fantastic
Changed the Legendary effect of the Mag Daemon
Reloads performed while sprinting have increased Reload speed
Darn, and I just got one too. That’s coming out of my Benedict load out.
The Pacifier
Changed the secondary stat from Shield Penetration to Maximum Shield Capacity
Already was max shield capacity. Hope that wasn’t changed
Voxis Core
Yay!
Fixed an issue that allowed unintended audio to play during character select
Hope this is referring to taunts starting to play right at the end.