It was stupid to double kleese’s health and stupid to give benny more damage. Just curious tho who even ever said benny was weak?? seriously you guys dropped the ball on that. Also feels like the waves do a lot more damage to you now (meltdown), not sure if thats good or bad. Good update overall i guess, no issues yet. Attikus is still pretty useless unless you are playing capture, which btw NO ONE PLAYS. One more thing the boots of brute got a ninja nerf, didn’t say anything in the patch note, It was actually a very good nerf, they aren’t completely useless but not OP. Right in the middle imo
Nice Patch, but I honestly dont understand why you post incomplete Patchnotes. There are so many undocumented changes that should have been in the notes. Either release full patch notes, or call them patch highlights instead, otherwise it’s just silly and some people will get mad because you “nerfed XYZ and tried to hide it”.
I know you try to communicate with the community as best as you can, but something like this just feels bad. A massive change like the Galilea Level 5 Mutation change should at least be mentioned and not be discovered mid-game. This is just an example, there are a few more, mostly Legendary Item changes.
Please, I’m begging you, next time release COMPLETE Patchnotes.
Don’t forget the nerf to Kleese’s heals. They practically double his health and drop his heals by like 75%. It’s like they want you to play him as a tank/attacker.
Was really looking for non-PVP alternatives to lore challenges. PVP players really don’t appreciate PVE players ruining their matches just trying to complete lore challenges.
I am having trouble with the lore challenges that I had prior to the patch, i had 9 characters that now have their lore completed, but the achievements and gear are not awarded at the end of a match, suggestions?
yeah tried all of that didnt work. I played thorn on hardcore died and got isaacs taunt instead and shaynes achievement and nothing for thorn so then played thorn on a mission and tried killing things, nothing, there is a glitch somewhere
So now i wonder if I will never get the gear for shayne since the lore completed under a different character
I think I saw someone say this was a bug, rather than an intentional nerf, but it’s hard to say.
This is the OMG-this-is-awesome update!!
I’ve never played Kleese or Benedict before but since they’ve both received, what most people are calling, completely unneeded buffs, I’m interested to give them both a go before they get re-nerfed. lol
A pleasant surprise for what was my birthday, yesterday. Thanks Gearbox!
Anyone know if we have to send a ticket in to support or just wait it out for the completed lore that isn’t giving character legendaries? I got Alani’s and tobis as soon as the patch hit, Even played multiple matches with each one of them but no mastery title, last skin or legendary gear, just the Achievement
To get the titles you need to complete a match at level 15 with all the lore done. Achievements and gear should pop when lore is completed though.
I completed 5 matches after the patch. already had Alani at lvl 15.
Put in a ticket. I keep telling everyone this. If you’ve played matches and received the characters trophy but didnt get their gear take screenshots of the achievements, lore and lack of gear and send it in.
Already did. just figured with so many people having this issue they are gonna have quite the support tickets to handle.
Well the more info they have on it I assume the better they can handle it.
Well, the damage buff in Benedict and health buff on Kleese were uncalled for. A good Benedict already had amazing damage output and a good Kleese was horribly hard to kill even before the patch.
Otherwise the update sounds great! Except for the even more overpriced new skins… You keep milking your loyal player base. Rather give your SP holders some love, Jesus Christ. The sad two skins you gave out a few days back weren’t really a token of appreciation. 
@Jythri did this update add that dynamic elo search you mentioned before? If so, does pc matchmaking use elo again?
She feels like a slower, sneakier Rath now IMO. Not exactly the same, since obviously she doesn’t get any hard CC, but her decoy can be a nasty trap. I like how instead of being totally based around her uppercut, she now can be a DPS assassin with sneak and/or burst depending on how and when you use her decoy.
She’s always had potentially decent sustain if you chose not to use uppercut; now that’s even more emphasized, giving her more a self-sufficient feel. I really love Deande, always have!