An Update to Battleborn is Rolling Out Thursday, July 21st 2016

I am having trouble with the lore challenges that I had prior to the patch, i had 9 characters that now have their lore completed, but the achievements and gear are not awarded at the end of a match, suggestions?

yeah tried all of that didnt work. I played thorn on hardcore died and got isaacs taunt instead and shaynes achievement and nothing for thorn so then played thorn on a mission and tried killing things, nothing, there is a glitch somewhere

So now i wonder if I will never get the gear for shayne since the lore completed under a different character

I think I saw someone say this was a bug, rather than an intentional nerf, but it’s hard to say.

This is the OMG-this-is-awesome update!!

I’ve never played Kleese or Benedict before but since they’ve both received, what most people are calling, completely unneeded buffs, I’m interested to give them both a go before they get re-nerfed. lol

A pleasant surprise for what was my birthday, yesterday. Thanks Gearbox!

Anyone know if we have to send a ticket in to support or just wait it out for the completed lore that isn’t giving character legendaries? I got Alani’s and tobis as soon as the patch hit, Even played multiple matches with each one of them but no mastery title, last skin or legendary gear, just the Achievement

To get the titles you need to complete a match at level 15 with all the lore done. Achievements and gear should pop when lore is completed though.

I completed 5 matches after the patch. already had Alani at lvl 15.

Put in a ticket. I keep telling everyone this. If you’ve played matches and received the characters trophy but didnt get their gear take screenshots of the achievements, lore and lack of gear and send it in.

Already did. just figured with so many people having this issue they are gonna have quite the support tickets to handle.

Well the more info they have on it I assume the better they can handle it.

Well, the damage buff in Benedict and health buff on Kleese were uncalled for. A good Benedict already had amazing damage output and a good Kleese was horribly hard to kill even before the patch.
Otherwise the update sounds great! Except for the even more overpriced new skins… You keep milking your loyal player base. Rather give your SP holders some love, Jesus Christ. The sad two skins you gave out a few days back weren’t really a token of appreciation. :-1:

@Jythri did this update add that dynamic elo search you mentioned before? If so, does pc matchmaking use elo again?

She feels like a slower, sneakier Rath now IMO. Not exactly the same, since obviously she doesn’t get any hard CC, but her decoy can be a nasty trap. I like how instead of being totally based around her uppercut, she now can be a DPS assassin with sneak and/or burst depending on how and when you use her decoy.

She’s always had potentially decent sustain if you chose not to use uppercut; now that’s even more emphasized, giving her more a self-sufficient feel. I really love Deande, always have!

What change was made to Boots, please?

Proc rate was changed from once per 3 seconds to once per 5 seconds.

That’s good information, thank you!

Changed the name of Rath’s “NOT A VAMPIRE” title to “Blademaster”

Phew. Finally!