An Update to Battleborn is Rolling Out Today (6/14/16)

This right here. Just expErie need the same thing. The team we were playin had an alani/miko/foxtrot that did this jumed up and down attacking the sentry. The defending team is now at a egregious disadvantage because not only can you not attack them till your on the stairs but your sentry no longer can attack.

Best solution for fix

  1. Either just build the wall higher
  2. Put a roof on the wall.

To make matters worse they had a pheobe up there and when we would try to push them out they wold focus heal whomever we attacked while pheobe just dropped millions of points of damage.

Also I will be putting a pic up later probably tomorrow of a opposing ISIC in a very peculiar place that I am sure he is not supposed to be.

As a reminder, we’ll have more in Thursday’s Battleplan.

3 Likes

I thought of these as well, but they still wont work either. It is still a hugely defensible spot. They can just peek around, do some damage and fall back, then switch attackers while the other heals up.

I would say remove the wall and drop the entrance so the sentry can attack the entrance if needed. The big cheese is the ability to shoot from there without the sentry hitting it. Maybe even raising the ground a bit as well so the change isnt as big, as big changes in map or structures tend to have downstream effects.

The way it is now only makes the area a kill zone in advantage of those occupying the supply room which, previously, was able to be cleared by coordinated attack from both sides. 1 side can be closed by 2 people, leaving 3 for the other which with the right team is plenty.

2 Likes

This seems like an odd way of “fixing” things, as no matter what get’s done… the community just comes out with a different way to cheese the sentry’s because, and I’ll use capitol letters here to make a point, THE SENTRY IS NOT ABLE TO DEFEND ITSELF PROPERLY.

It wasn’t able to shoot across the map, it’s not able to attack people in the cave to the sides, it’s constantly confused about who it should be attacking, it won’t lead moving characters, it can’t turn fast enough to hit strafers, it gets confused about the “backdooring” (which really is just a way to stop players from noticing you are attacking it, not a problem in itself), and it gets taken out by being blown up from the top room at the end. Now it also gets jump shotted, who would have guessed?

The problem with the sentry’s is not the layout, but it’s ability to defend itself. Change whatever you want, the next cheese will just use the next structure to cheese it.

The core issue here is that one person, who eludes the player characters, can sit in the back near the shard area and just shoot the things feet to death no problem… or sit on the health station and shoot it’s head. No matter what you do to the actual map, the sentry itself is the problem.

1 Like

Agreed. Alas, geometry changes are far easier to implement than AI fixes, even if they don’t solve the core issue.

I hope the devs are looking at the AI behaviour and overall vulnerability of sentries in incursion maps (particularly in overgrowth) because it feels to me that a lot of games are being decided not by who pushes better but by who cheeses better and for me that’s pretty demoralising.

They buffed his shield i dont know if they did this before but he shield skill got buffed from 510 to 850.

Mmmmmm. Most of the updates are positives.

I’m pretty happy about the economy changes, it’s lame having two sets of gear for overgrowth vs any other map in the game.

As far as sentry AI is concerned… they could have stopped a lot of the problems by making the sentry shield require minions to dismantle or at least take the first shot. Right now the sentry has too little hp to stand up to a handful of the new OP minions and cheesers and way too much damage to slaughter a tactical push… could use slight tweaking there. I’ve only had 1 match go to timer since the June 2nd hotfix. And over half of my deaths are from the sentry. (3k dmg in 12 seconds wtf?)

I don’t see how the complaints are seen as in the wrong… it’s supposed to put a fire under the devs. Yes you guys are trying and you say it but I have seen far more excuses than appologies. I’ve seen very little appreciation for those who are giving “constructive criticism” and trying to stay with the game because they enjoy it. And don’t think for a minute we don’t have other options.

Personally, if they fix everything… late is better than never. A surefire way for gbx to never see another penny from the community they have now or future patrons would be to give up on fixing this game.

P.S: a lot of us are at level cap on everything we enjoy playing… and very well might leave before anything gratifying is implimented.

2 Likes

They have made changes to alani they decreased her base health. Alani isnt op at all she’s a slow snail and made of glass an assasin can kill her in seconds.

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I had the patch update on xbone but no new marketplace content…am I missing something?

Marketplace update is June 16th.

Ooh I see, that makes sense, actually can’t wait to see what they put in there

26 skins most reskins but kleese looks awesome and I believe 7 taunts.

They changed something to S&A’s “chain” when fetching. What chain? I never noticed a chain. D:

So as promused check this out. ISIC on top of the wall placed behind the sniper perch. The sentry didn’t target him either only pushe’d him out because the ranged characters on my team killed him

Bots are still not using skins or random taunts after this update, please fix because it added variety to doing private matches. Also, friendly bots are still getting stuck on the various large crystals around the Outback map, particularly the ones near the middle and the other one under the tunnel at point C.

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Here is an example of how the last sentry can still be cheesed:

The sentry will move, eventually, but if it stays there long enough significant damage can be done to one who is patient.
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On another note, here is what I would classify an exploit since Kleese’s turrets are clipped through the building:

2 Likes

Echelon is not fixed, framerate still drops multiple times in a game

All in all, a fairly good patch. The game is still in it’s early stages and it will take time to get the game modes balanced enough for a competitive ranked system.
The patches for lore and character balance will come but quite frankly, I prefer this approach to balance the maps for all characters rather than GBX working on one or two.

They’re working for the majority but the minority always shouts louder.

2 Likes

It’s generally because those with issues are more likely to express them than those of us who don’t really have any big ones. There’s only so many times one can say "I love this game!’ when most of what we see is negative (or appears that way).

1 Like