This seems like an odd way of âfixingâ things, as no matter what getâs done⌠the community just comes out with a different way to cheese the sentryâs because, and Iâll use capitol letters here to make a point, THE SENTRY IS NOT ABLE TO DEFEND ITSELF PROPERLY.
It wasnât able to shoot across the map, itâs not able to attack people in the cave to the sides, itâs constantly confused about who it should be attacking, it wonât lead moving characters, it canât turn fast enough to hit strafers, it gets confused about the âbackdooringâ (which really is just a way to stop players from noticing you are attacking it, not a problem in itself), and it gets taken out by being blown up from the top room at the end. Now it also gets jump shotted, who would have guessed?
The problem with the sentryâs is not the layout, but itâs ability to defend itself. Change whatever you want, the next cheese will just use the next structure to cheese it.
The core issue here is that one person, who eludes the player characters, can sit in the back near the shard area and just shoot the things feet to death no problem⌠or sit on the health station and shoot itâs head. No matter what you do to the actual map, the sentry itself is the problem.