Animation keywords for madstate

In reference to this page

http://hw2wiki.net/wiki.hw2.info/ScopeMadstate.html

has anyone found any additional animation states?

I remember some discussion about triggering a build animation

I think the following could be useful

enter hyperspace
exit hyperspace
build
death
special death

2 Likes

@BitVenom
I love animations, I’d like to know too.

Continuing the discussion from Theoritcal alternate weapon arcs systems (post 2):

Interestingly enough, only the math library functions (plus print, tostring, tonumber, and, strangely, dofilepath [which is not a LuaLib function]) are available to the MadState scope… So no globals table printing here, either (though it wouldn’t help anyways).

There is a pair of new ones for the custom code hookup. Check meshanimation.lua