I totally agree upon that, though anointments shall not go as far as making a build “viable” it should add something to it, not make it. If u kinda get what I’m saying… not too good at explaining what’s in my head right now
For Example: I have my FL4K playing with a Rakk build, now without Anointments such as my Grenade (MIRV Hex) which Regenerates 1 Grenade every time I use an Action Skill and an Anointed gear piece which grants me an extra charge of Rakk this build would be significantly weaker, close to not even being viable. (Other factors play into this though, such as the current MH3/MH problem)
Now, I farmed Graveward (mostly) to about 28k Eridium, if that isn’t saying something to you… let me tell you… it’s a lot of Graveward, and I did only get that one Grenade with that specific anointment.
Lucky it was a MIRV Hex. That alone is rare.