Anointed Weapons and PhaseSlam

I was killed mid-air while phase-slamming several times, and it interrupted the animation. Do you play the game or just flame?

Just because you disagree with something doesn’t make it illegitimate. The actions skills
just need some rebalancing, mostly the pet / hp based ones in mayhem 3 and they’re working on it, I don’t think they messed up on purpose. Can you make 10+ action skill variations for each char all as good for the endgame? No. The dmg boosts are mainly from anointments at higher gear levels, hence why 28sec cd > 35sec cd by far.

Phaseslam will never kill you once you get the slam off the game lags frames behind you were dead before you hit the action skill I have tested this numerous times.

On Amara lone…

Before last week alacrity did absolutely NOTHING no reload speed increase whatsoever no matter how many points you put into it and how many stacks of rush you have.

Remnant bugs out consistently every single time after being loaded into the game after about 10 minutes and will never work again unless you quit and reboot up (then you have 10 more minutes before it does it again)

In online coop the find your center skill is bugged and the increased melee range does not work

Samsara not giving the right amount of health Regen

Fist over matter you have to visually watch the fist pounding enemies to accumulate your samsara stacks otherwise you will not receive any stacks

Deliverance homing projectiles never target any enemies and does the dot damage it claims it’s suppose to do they just float around in the air and eventually disappear

Sustainment elemental damage from infusion and forceful expression not healing you in anyway.

Forceful expression overiding your guns dot damage to a much weaker one

Rush stack stacking with phasegrasp

Helping hands duration not resetting when you activate an action skill (could be bugged or intended)

And I’m sure I missed s bunch of other stuff Since there were a few melee bugs I remember reading about

The list of Zane’s skills that are bugged or not working as intended is twice as long…
But yeah the only change needed is some hp buffs to pets

“Hence 28 second cd> 35 second cooldown” - this is literally your only “argument” you keep presenting despite it being signifantly flawed and why it’s so hard to take you seriously. You have STILL ignored the fact that downfall has a 47 cooldown yet gets no buffs and tandava has a 35 second cooldown yet doesn’t get an increased damage boost compared to other Phasecast anointments. There’s no reason to use these skills and it should obvious why you are ignoring the key points as they show that your cooldown argument makes absolutely zero sense in any way

Downfall is pretty terrible… same with phasecast all variations. Since, it doesn’t work time to just use the basic phaseslam until adjusted. Learned a lot on this board…despite my almost 8 days time played on Amara lol.

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Really doubt that’s what was happening. Even if it is, several times you die the moment you hit the ground because you weren’t healing with your weapon. Phaseslam’s animation is a pain to deal with in mayhem 3 slaughters, and reduces dps.

I was talking about action skills, not every single bug in the game. The same way Downfall is useless with a 47 second cd compared to a 35 second cd on phaseslam, (if both worked with anointments) Phaseslam would be useless compared to Fracture. with how things are atm, Fracture is best with “non phaseslam” anointments like +125% splash damage after action skill use, and phaseslam is best with phaseslam anointments. Now if you can see 0 logic in this, don’t really know what to say.

We’ll get a patch next week which should address all these issues, curious to see what they do.

What you’re saying is that because one skill has 7 second faster cooldown than another, it makes sense that it is the only action skill in the game to not have a specific skill anointment?

Downfall also doesn’t work but that’s moot since you said that one is likely a bug.

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I already said all I have to say on the topic. I’m sure you can extrapolate my answer to your question by reading my previous posts.

I wish it worked with Fracture hope it’s a bug but probably not since it technically isn’t phaseslam her arms go forward leaving a-line that can do DOT’s two different things and unlike with phasegrasp you’re still doing phasegrasp just different versions of it

That’s how I see it anyway

I would like to point out that as of today’s patch, downfall applies phaseslam anointments and fracture still doesn’t. I think we can safely say it’s intentional. @DP_Unkemptharold

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