So, we all know that the anointment system is full of problems, including how many anointments do more damage than the weapons they’re attached to, but the biggest one seems to be that gearbox genuinely thinks that bonuses such as fire rate and reload speed can compete with damage increases. In my mind, these aren’t competitive, but they should be - every anointment should be useful enough that it’s a hard choice between them if used well - but I want to know what other people would pick.
So, make your choices below and we’ll see which anointments hold up and which need work.
- 100% direct damage
- 100% elemental damage
0 voters
- 100% gun damage
- 50% critical damage (at most)
0 voters
- 100% gun damage
- 115% critical damage
0 voters
- 100% damage
- 75% status effect chance and damage
- 70% critical damage + 60% accuracy
- 9% fire rate + 23% reload speed
- 71% faster charge time + 12% fire rate
- 20% damage reduction + 12% movement speed
- 33% reload speed + 67% handling
- 200% accuracy and handling
- 30% life steal
- 5% health regen
- 30% less action skill cooldown
- +1 grenade ammo
- Instant reload
- 12% ammo regen
- 15% movement speed
- 100% projectile speed
0 voters
If there were no damage buffs, which type of anointment would you probably pick
- Status effect chance
- Fire rate
- Damage reduction
- Movement speed
- Life steal
- Health regen
- Accuracy and/or handling
- Reload speed
- Action skill cooldown
- Ammo regen
- Projectile speed
0 voters