They could easily fix anointments, but the side effect would be making the current game too easy for people with a lot of anointed gear. Which could be fixed by just adding more mayhem levels or whatever.
To fix anointments they just need to make all 4 equipped guns anointments activate. Splash ones on a timer for example would need to be active only while the gun with it is being held because splash increases apply to the character rather than the gun so you’d want to avoid people just holding those guns to increase splash for other guns.
Then they also need to indroduce better non-ASE anointments. Nobody likes jumping constantly to proc an airborne anointment… Especially when it isn’t even very good. Make it so the anointment lasts for a number of seconds after jumping.
The 5% Damage and reload speed per kill should be increased, this one has the right idea though. The increase is just too little compared to ASE ones.
I have no problem with anointments being in the game to add a new level of gear. But the current way they work absolutely ruins the game once you have them.