The current anoint system really just needs some work. There’s a bunch of anoints that just bloat the pool but don’t have a purpose and it just makes the game more grindy than it needs to be.
So, let’s take a look at some anoints nobody ever uses:
1: ALL Status Effect Chance/Damage anoints. Absolutely pointless. Not even the small amount of builds that actually relies on Status Effects for dealing damage (usually with UTD) uses those.
2: The 40% Siren ASE rad anoint. Just a straight downgrade compared to regular ASE bonus elements. Garbage.
3: Literally all of Fl4k’s character specific anoints. Sounds harsh, but is actually true. The ones that would work well in concept are utterly ruined in execution (Rakk Slag literally does nothing, Rakk Crit completely ruins any and all potential it may have had by being a post-additive crit boost which roughly translates to "garbage damage formula) and there’s a number of damage related ones that are simply straight downgrades from 200% ASA. The only one that is even remotely useful is 115% rad when Gamma burst is active and that gets outclassed by Urad.
4: 100% ASE gun damage. Was OK at the start of the game but has since been outclassed by a large quantity of other anoints.
5: On kill reload and gun damage anoint. Just doesn’t hold up. Even factoring in the reload it’s just worse than consec hits.
6: ASA Novas. Garbage. Doesn’t deal good damage, is very distracting and has a chance to kill you by blowing up barrels. In fact, that goes for all nova anoints, not just the ASA but also the character specific ones.
7: Generally any of the Arms Race anoints that instead of enhancing the action skill itself just give gun damage. The damage enhancing ones like 100% MNTIS damage do at least have something resembling a niche but the gun damage ones are pretty much all just worse ASA 200.
8: Clone Swap damage. It’s just not worth it. No matter which combination of action skills you are running, there’s always gonna be a better alternative.
9: ASE damage resistance. Damage resist just isn’t a worthwhile stat in this game.
There’s probably a bunch more but that’s just the ones I can think off the top of my head.
Concepts for anoints that could be added:
1: ASA crit bonus. Obviously, it has to be a true crit bonus and can’t be post additive. Maybe somewhere in the ball park of 50-70%?
2: Anoints that introduce damage vulnerability to enemies. Like Rakk Slag if Rakk Slag actually worked.
3: Killing an enemy with an action skill increases action skill damage by [insert viable and balanced amount here] for 30 seconds. This effect stacks up to [insert viable and balanced limit here].
4: On kill, gain a stacking 5% chance of not consuming ammo and firing an additional projectile. Stacks last for 15 seconds. Max stacks: 8.