Another Noob Question, Please Help Again

This is great! Its nice to see how to run the skills cuz I see alot I like but unsure which way to go. So thanks alot for sharing those links. I actually have most of the harmony tree and a couple from the other 2 trees so its looking like im going at it wrong. Lol I was planning on doing a respec anyway cuz I havnt really thought it out and just picked skills on the fly. Ive been at it pretty hard tonight with quests and got myself to level 41 so I plan on hopping back into the story. I will keep a look out for those weapons and be a little more open minded about it. Thanks again for great advice!

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Thats very generous…thank you very much. I’m sure ill find one along the way so I wouldnt wanna take advantage of your hard grind. Lol Thank you for the offer and help…its really making things alot smoother going through this game!

By hard grind, you presumably mean shamfleeting the Bar Brawl with the TV on mute and metal blowing out my ear drums? :stuck_out_tongue:

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For the experienced players reading this, I realize there are lots of exceptions and debatable points on which is best/most important, but I’m breaking this down for a newer player just trying to learn the base game mechanics.

Maya’s key skills are Ruin (slags a target instantly and can spread the slag to nearby enemies), Converge (each phaselock is now also a singularity grenade, you can probably already see how that works with Ruin), and Res (useless if playing solo, one of the game’s strongest skills in co-op).

Out of Harmony, all you need as a solo player is Sweet Release and Wreck until you have more points. Sweet Release heals you, Wreck allows you to do more damage on phaselocked targets (you can probably already see how well that synergizes with Suspension, Reaper, and Ruin). Mind’s eye is such a small bonus and so is useless. The other skills higher up in the Harmony tree aren’t worth exploring until you know the game better.

To get to Converge, you want Ward (buffs your shields). Accelerate isn’t a big damage buff, although it would be good with your Harold in keeping the spread tigher and increasing the projectile velocity. Unless you only use slow projectile weapons, I wouldn’t waste points on it now. Kinetic Reflection is a good skill with a Trickster mod, but again, I’d leave it until you know the game better. You want Suspension to keep a target in the air longer to kill it and to keep the Wreck bonus going longer.

Cataclysm is where its at for Maya. To get to Ruin you get Foresight (buffs your DPS as bigger mag equals bigger damage), Immolate (you’re probably going into FFYL a bit, so why not get more damage out of it, however this is not a key skill of hers), Cloud Kill (ridiculously strong in the early game, especially if you are using a slag gun), Chain Reaction (bullets ricochet off of phaselocked targets so with certain weapons plus Converge & Ruin, you suck everybody in and then the multiple pellets hammer the slagged group plus you are getting that Wreck and likely Reaper bonus), Reaper (extra damage, so is great), and Helios (a small amount of extra damage). Flicker and Blight Pheonix aren’t strong enough to be worth taking early game, though some people put 1 point in Blight Pheonix so you have the angel wings.

As I put in my builds above, you don’t have the points for all of it yet, and I don’t think you absolutely need Ruin, so I’d get Converge, Wreck, Cloud Kill, and then start working my way down to Ruin, filling in Helios instead of Blight Pheonix at the end. You could also try the build I give with Ruin, but I really like Converge and would have trouble giving that up.

A Binder mod works well with Suspension and decreases your phaselock cooldown so its my first choice until I can get a Legendary Siren. I believe the “Cunning” prefix boosts Reaper, though any one will do. The cooldown bonus isn’t much and if you aren’t taking Suspension, another class mod would be better. One of the Warder variants boosts both Wreck and Ward, if you have a strong SMG, one of the Cat mods can be useful.

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really? I don’t think so

despite possibly being technically strongest Salvador is really chore to play with, and you will die alot with him at like level 37 like this guy is. Those guys with shields with Salvador? Forget it, have to pause the game and get out the rocket launcher, no other way to take them out.

You can say that, but with Maya you can breeze through actually the whole game (right through to UVHM where enemies match your level and even then it’s breeze) being 4 or 5 levels unders, such is her power ni this game

Level 39 Siren? This! http://bl2skills.com/siren.html#230000000003000000000533512331

I disagree, or rather I prefer to do damage…Blight Pheonix and Backdraft aren’t good skills (at least without the UCP) and certainly not compared to Wreck. Accelerate doesn’t do much except with certain weapons. Now I realise you can make specialist builds around these lesser skills that make them very strong (like the crazy builds with backdraft and/or recompense)… However, for newer players just trying to get solid with the game, I don’t think your build is as strong as the ones I list because of too many points in skills that do little, but of course that’s my opinion. edit: looking again, I would amend that for any player, I don’t think your build is strong, there’s a lack of DPS skills and lots of random points scattered in skills that do little

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No. Blight Phoenix is awful. Backdraft is pointless, and a terrible skill. If you want a level 39 build, try this.

http://bl2skills.com/siren.html#030000000005000000000554510501

Next two max out Accelerate, then the following 5 should get Wreck.

Accelerate isn’t strong either… You should check out some of @Derch’s videos where he breaks down how little damage it adds compared to how much Ward buffs your shields. It is excellent with certain weapons, like the Sandhawk, but for general play it isn’t very strong.

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For TVHM where you’re pretty much using what you find, I find the bullet speed really helps out. But yeah, if you don’t want that, put those 3 in Wreck instead.

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too much wreck is overkill tbh, the enemy usually dies very quickly if you have ruin

I know not many like Backdraft but I do, as I like to melee strike sometimes and I like the strike to have some substance
Blight Pheonix is excellent, when you’re being mobbed you may not notice but you’ll really enjoy having 3 points put into it
Accelerate also is excellent, e.g. ppl say Axton is best with Torgue but arguably Maya (again) is because of her accelerate skill

my build is really very good imo so we’re gonna have to agree to disagree, build similar to that and based around that took me to completion of the game with Maya extremely easily, I even posted a YouTube video of me taking out Finks Slaughterhouse Level 5 with similar build really easily on uvhm

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Too much Wreck doesn’t exist.

wreck is a skill that only works during a specific (short some would say) time

accelerate is a skill that works constantly, every shot you fire will benefit from it, and I generally place more value on these types of skills, it’s why I’m not usually keen on kill skills too

Accerelate just doesn’t add much damage and only helps with slow projectile weapons. It’s actually worse for bullet split weapons like the Pimpernel and the Bekah because it delays the projectile split…It’s not a strong skill, though it’s not a bad skill because more damage can’t be bad. If your whole build is based around slow projectile weapons, that’s something else

Fink’s L5 isn’t much of a test of anything, so I’m not sure how that adds much to anything. If I’m being mobbed, then converge will pull enemies off me, I don’t want to waste points on Blight Phoenix which doesn’t really hurt anybody.

I do take your point about there being a point where too much damage is overkill at TVHM. It’s one reason I suggest not taking Reaper & Ruin right away and getting Converge first because you don’t need that insta-slag to kill at those levels like you do later in UVHM.

I doubt the OP is using those weapons, from his post it seems like he is just a casual player

Absolutely, which is why I said it doesn’t hurt to have it, but I wouldn’t waste the points at those levels unless my whole build was based around slow projectile weapons. You should watch Derch’s video on Maya’s skills where he breaks down the math on Accelerate. It just doesn’t do enough damage. Wreck does a tremendous amount of damage and you should be constantly phaselocking things and so it’s a much, much stronger skill. There’s no comparison between the two in terms of which is more important, go through some more information by the knowledgeable Maya players on youtube and the forums. That’s where I learned things like this.

I don’t need to watch it, if I find a good Torgue shotgun I know it will be an excellent weapon in Maya’s hands because of accelerate skill. I told you before, wreck is very good but at level 37 on TVHM really actually it is not necessary, as your phaselocked foe will die very quickly thanks to ruin and cloudkill. And even there is an argument against wreck, as Chain Reaction skill will become more effective without wreck, less damaging bullets and phaselocked foe staying alive longer means more bullets will be reflected

Very true this!! Weapons make an enormous difference. I’m a veteran Player albeit many here have greater massive knowledge than I.! I’m leveling up a mechromancer atm, lvl 50 currently, long and short of it… I’m struggling a bit more than I usually do because often at my level 61+ characters I’ve already gained via the rng gods or friends beautiful legendaries that make a world of difference. I’ll make it through w this chickie, but not without a good bit of gamer fight with the green + blue weapons I’m using atm! Green = struggles. As well those skills you choose, need, must fit your play style ! Welcome and enjoy this amazing game! :+1:

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Harolds can also be farmed from Savage Lee, so it’s not necessary to farm the Torgue machines, as a side note I do better for Harolds farming the machines then I do farming Savage Lee.
As ChemicalConundrum says you don’t really need it at this stage, but for me personally, I feel more comfortable with Legend Gear/Guns I have/acquire. And I tend to start farming, no matter what level, at the drop of a hat and a 20-30 farm runs on Savage Lee (might as well hit Boll also along the way) at L30ish to see what drops is starting to sound fun.

answer to questions

  1. probably can’t till endb game then the range should be between 45-50 in TVHM
  2. again Endgame TVHM
  3. I want to say the Good Touch is once per toon and the Bad Touch is more, but I am not sure because I have a ton of toons scattered all diff levels and I just grab a toon and run in tip and get a gun
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Hahaha