I hate to be that guy, but uhhh… more ideas! (I can’t wait for Battleborn, I will support Gbx all the way! or as long as my wallet stretches.)
So what’s the biggest difference between Borderlands and other fairly large RPGs, such as the Division, and Destiny? I don’t really know. But what I do know, is that Borderlands is quite lacking in cosmetics!
In BL1, most legendaries were kinda meh, just used a new material on an old model. Then in BL2 they were a bit better, but overall lacking. Char customization in 1 was just… meh, and in 2, was a lot better.
But I have another idea. Split class mods into more than one item, and make them all affect cosmetics, similar to how class mods slightly alter char aesthetics. Not only would this allow players a slight more degree of aesthetic freedom, but it also allows for more radical and fun builds!
Basically, class mods are split into 4 parts, each one aesthetically links to the char (so Axton’s shoulder digistruct module, or Maya’s spell book), and each part offers a small bonus, i.e. +5 to one skill. You can have 4 of these equipped at one time, and each part has a predefined pool of skills they buff. This allows people to combine the 4 parts to be basically a class mod, but with more cosmetic effects, and more fleixibility for builds.