I know it’s been done, but I’d like to try my hand at it. Not like I can spend my time making actual builds or anything with the current state boyo is in.
Antifreeze: Make the movement speed buff high enough that Zane is actually faster when slowed.
Cold Warrior: Replace ‘random status’ with ‘activate kill skills’, and add damage to frozen/chilled enemies.
Conductor: modify or remove the ‘max’ shock damage bonus. Good idea in theory, but would work a lot better if it increased as time went on, rather than hit an arbitrary cap, rather than getting weaker as ASA runs out. A 50-56% (depending on math, unsure) shock increase isn’t really worth it compared to other coms, especially when it starts draining immediately and doesn’t reward further extension.
Executor: I feel this would benefit from Donnybrook as a skill over one of the others. Haven’t used this one much myself, as it doesn’t appear to do much to address the problem Zane has of keeping kill skills up against bosses.
Infiltrator: Maybe buff the stats, or offer damage reduction, but otherwise I’d say it’s a good mod. Probably his second best, imo.
Seein Dead: Swap the ‘chance to activate kill skills when dealing damage’ with Seein Red’s ‘activate kill skills when activating action skills’ bit, keep the 25% boost. Seein Dead is too good, and Seein Red is only really good for ASE builds and for getting the initial damage buff at the start of the fight.
Shockerator: Scrap the word ‘melee’ from the mod, make Zane also produce Shock novas, maybe increase nova damage (unsure of damage, so take that with a grain of salt).
Techspert: When Zane activates his SNTNL skill, he summons two drones instead. SNTNL counts as two skills while active, allowing for a maximum of three simultaneous ‘skills’. Change the skills to something less random, such as Synchronicity or Borrowed Time.