Not gonna lie, depending on the character you play, early UVHM can be REALLY difficult, possibly moreso than some OP levels because you can be missing lots of vital skills that can make your character much stronger. That said, lets see how i can help…
This is probably what i’d try to do near your level. Unfortunately, not having longbow can hurt, but its more than made up for with TWO turrets! I put points into forebearence cause DoTs are absolutely ridiculous, and i didnt know what else to put the three points into.
Please for the love of god, get rid of that railer. The Muckamuck does around the same damage on a crit, and consumes only 1 ammo per shot. It doesnt sound like a big deal, until you notice that snipers have a very shallow ammo pool. Also, ditch the spiker, Etech rarity guns are generally trash, with the exception of plasma casters. Other than that, your weapons are great for where you’re at!
Heres my suggested weapon set for you:
Gwen’s Head (any element, REALLY easy to get, very viable Dahl pistol)
Weapon of your choice, preferrably shotgun or rocket launcher
slag transfusion or leech if the former isnt easily accessible. This will be your method of healing. Works well with your grenadier COM for extra healz.
If you happen to have a Creamer, you could probably use a singularity grenade then (Quasar ideal), so you can group up enemies to make the turrets damage multiple enemies at a time, as well a give you a huge crowd control advantage.
Id save your golden keys. If youre at bunker, you can farm him for some really nice purple gear and the occasional sham/b1tch
Hope this helped!