Another Ye Olde Homeworld Player's View on Remastered

But you have to provide a game that keeps people interested until you deliver these changes and mod support, otherwise you will at some point have an awesome game that no one cares about anymore, that is currently the problem as I see it. Modern gamers usually get bored real quick if their game is not gripping and keeps them entertained right from the start.

I am not trying to blame GBX or the awesome people currently working on this game to improve it, but the state of the game at release was not exactly great and it took quite a while until the game was in a state that I would call “ready” and that got many people disappointed as they expected a remastered game to be almost bug free since its not a new game (I know that is not quite true for this remastered, but that was the common perception as far as I can tell).

Actually only ONE of the two classic games can claim any kind of “like the original” designation. The HW1 classic is broken, try building more than 2 of any class ship and see what happens. They tied it in to the RM version despite the claims otherwise, you can build 2 of any class at once but ONLY two in each class. Not every single ship in the list if you have the RUs.

I have 2 copies of the original, I have it installed on my PC and I can build every single ship I have researched at once because it truly IS the classic!

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Props for the thorough breakdown of problems with Remastered. I couldn’t have put it better myself. I just logged on, probably a year since Remastered was released, to look for any clues as to whether these issues have been resolved. My eyes want to feast themselves on the visual splendour of Remastered, but my love of Homeworld makes me notice all of its imperfections. I may return to playing Classic mode again. I wonder - is multiplayer dead? It seemed it would be shortlived at best, and the only players nowadays are the modders.

At the moment it’s somewhat dead yes best chances to find people is at the weekends or pre arrange games per steam friends list. I believe there’s also a Homeworld fan group in steam somewhere.

Sit tight @Mrfox88 the patch shouldn’t take much longer as far as I know @bitvenom is in the finalizing stages of their patch. Might be couple of weeks left or perhaps 1 or 2 more months.

This patch will address not just countless things the old Homeworld players were missing and complained about but will also go far beyond everything that ever was. Modders will get their toys and possibilities for which they dreamed for years… Which ultimately will benefit us the regular players. I’m sure many former player will return once the patch is out the the word spreads whether it’ll be enough so that they will stick around or not remains to be seen though.

One thing is certain from what I’ve seen regarding formations so far and other ai enhancements I’m very confident that this will be huge and good.

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Sounds like the patch will be amazing, @goose3. Fingers crossed they optimize Classic for 16:9 display and put the Yes song back. It’s not Homeworld without Yes!!

The patch is for HWRM, not Classic. Also the omission of the Yes song is due to licensing.

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I really liked that song at the end of HW. I used to listen and watch the credits all the way through whenever I finished the campaign… just reminiscing.

:frowning: Oh I know… licensing issues are so frustrating >.< Lawyers are why we can’t have nice things…

image
Hmm…

And with a single statement, all credibility was lost.

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Sure it have issues [maybe ‘parts’ of the issues I know of], but I thought that ‘NO’ games [excluding consoles, I think - as I can’t imagine if they were… never have a console before] are particularly effective when they just first launched. Unless the developers were starting to give up, there are always hopes for bits of pieces of perfection somewhere along the line. Just give them the time they need, surely they will come back for a big, great news as they have always.

Take an example of ‘X’-series games. Back in the day, they require of sort-of 6 - 9 months before actual updates were out. Both this and that games have completely different roles, but both have similar problems like this one: formations for space ships. But most people [at least, most people I know of] were capable to bring those issue, into a completely different gameplay: If you can’t do ‘this’, how about ‘that’-sort of things.

Still, despite of what I read on this thread from the beginning, I’m having great difficulty when reading the word ‘Multiplayer’…

I thought that most Homeworld games aren’t designed, nor built for such [unless you want to play interlocal LAN, instead of playing world-wide]. I myself was simply playing in Skirmish for more 10 years trying to justify my own strategies [which I could never cope over] against multiple CPUs. But since the inroduction of editing tools, things have gone haywire to the points were I completely lost the game before I can even begin the directions I want to play it.

So, what’s different with the multiplayer?
Is it because that some people only play multiplayer games that are perfect, right from the get-go?
Un-officially, I do understand a little bit - officially… I don’t get it at all.

In my opinion [alone, maybe], if I can’t do what I did back in the day of the Classics, I begin ‘what if I do that’ play, therefor change my strategy in its entirety. Aside from what people begin with ‘frigates are weak, and destroyers are slightly more than stronger [I didn’t write it, I just quote it]’, I think the GB-dev teams to even ‘thought’ to relive this game is more than just ‘epic’.

I mean, the entirety of Homeworld is ‘basically’ an epic singleplayer missions, each with a leveled-up challenges and stakes that require players to think ahead the plans that players will use on the late game. Pretty much that, and some want to test tactics’ effectiveness when used on Skirmish with multiple, banded-together CPUs against players alone, like what I’ve been doing for the late 15 years myself, even now. In my country [Indonesia, by the way] there were already some challenging events on how you play the HW-1R singleplayer missions using only all variants of fighters and corvettes, maximum 6 support frigates and 4 carriers, while all frigates and destroyers must be captured from enemy players. The winner takes a car worth of approx. 200-millions of Rupiah!

Not to mention that they themselves are old-way Homeworld players, and they didn’t have any particular inconveniences [that I know of… well, except for the way much higher processing power for a lifetime-guaranteed visual display based on a remastered Homeworld 1].

I get it, Homeworld had a great single player campaign. What I don’t get is how I often see people dismiss multiplayer. The original Homeworld multiplayer was amazing - great community, lots of player created maps, ladders, armadas (aka clans), etc. Homeworld and Cataclysm were absolutely wonderful multiplayer games and very much missed.

Sadly we are in the fps era, not rts.

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Yeah … but it was fun back in the day.

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I know! How can shooting some people in the head be better than using your brain in a good game like Homeworld? :wink:

Because it’s a lot of fun ? I like my fast paced FPS games like Quake or UT just as much as I love Homeworld :slight_smile:

I’ve never understood it. FPS bores me to death…

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I might have like 2000 hours of gameplay on the battlefield franchise, bit I think that I have more hours on Homeworld franchise.

Then you simply played the wrong ones :wink: Half Life 1 and 2 (if 1 is too old for your taste, simply start with 2) are legendary for example, or Metro 2033 and Last Light, both got great atmosphere, setting and story (and super awesome visuals with good performance for it, too). Portal 1 and 2 are another 2 great examples and in these you don’t even have to shoot anyone but instead have to solve puzzles and laugh your ass off at the funny dialogues and jokes :smile:

I get when people are bored of the 7 bajillionth modern military shooter (aka Call of Duty, Medal of Honor and Battlefield), but there is so much more to the FPS Genre than those :slight_smile:

I loved Mechwarrior.
4 was good but not as good as 3.
3 was more simulator oriented.