I’ve been playing the game for a while now and I must say the collision in the game is quite terrible. It’s sticky at times and get stuck in small corners that intuitively shouldn’t get stuck in, and easily should slide past it, fluidly. I’ve been comparing Overwatch’s collision with the environment and characters, and it’s very amazingly fluid. You do not get stuck behind giant and small friendly character while trying to flee enemies, which in Battleborn most of the time you end up dying because of this. Which, in my opinion, can be very game-breaking. I can’t stand horrible collision, and it should be designed as part of the gameplay, and not set to standard.
What does everyone else think? Anyone have an issue with this as well?
And if there’s another topic the same as this, I do apologise! But It’s the main issue I’m having in this game and it’s ruining my experience, which I think Battleborn as a tonne of potential without these minor factors.
