Ive been holding off leveling my Amara in the hopes these 2 “melee tech” choices will be reworked.
Any chance they will be changed to scale with melee% damage increases?
As they are right now they are really bad and not useful - even with endgame relics. Especially ground pound considering how long the animation is and that it locks you in place while youre being shot at. And because it doesnt have damage scaling with skills/items the actual damage output is just abyssmal even when dropping from great heights.
Slide at least has some use for closing distances/slide behind cover but the damage portion (which is already lower than base melee damage) has no use and the hitbox isnt particularly generous in the first place.
The “Red Card” legendary shield is actually designed to make the damage decent (i think) but the numbers on it are just unbelievably bad and they rely on you being able to easily regen your shield. (6K at full shields - level 50 - and drains your entire shield on hit)
6K damage is just awful. Even if it wouldnt drain your entire shield to apply the damage - it still would not be worth using.