I’ll have to do some searching. I don’t remember seeing a community skill breakdown either. This could definitely be useful especially with the handful of values that are wrong, bugs, and other things. Here’s a super brief breakdown of some skills
Skills you pretty much hard avoid are Sic’em and Dominance.
Don’t max out on Ferocity or Go For The Eyes. Persistence Hunter is going to give the most value in that first master tree row.
Hunter’s eye values are about half for armor damage, a third less for human crit, and we didn’t test Beast DR. @Ratore did the testing for the Hunter’s Eye values. It is also a Hunter Skill so gets boosted up by Cosmic Stalker and Big Game.
Low projectile count weapons get the most benefit out of Two F4ng due to it adding 1 additional projectile
Parts of Interplanetary Stalker don’t get boosted by Big Game or Cosmic Stalker passive but it doesn’t matter enough for us to not max it out in the Hunter tree whenever we go Red.
Ambush Predator is supposed to have an indicator which we don’t have at the moment telling us the range. If it had this indicator would be used a bit more often.
He Bites procs Frenzy stacks so having 1 point in it from either tree or class mod is recommended in Blue builds
There are some differences in skill quality depending on what Action Skill you’re running but above are just some stand out things to be on the lookout for. It will help stray away from completely butchering a build at the least lol
Some formulas and general math stuff is getting updated at the moment in this doc. It’s going through a rework though as new information is being discovered