-Getting caught on top of the sentry in overgrowth when jumping from spawn
-Getting caught on invisible snags near corners
-Getting stuck behind teammates/in between friendly creeps in narrow areas
-Allies blocking your shots in choke points/snipe areas (not a bug, but why is this a design decision? It feels terrible and all it does is make it so you have to move somewhere else)
-Melee characters getting sandwiched between heroes/creeps with no way to tell what’s happening because of all the on-screen effects
Has this been addressed as being on GB’s radar?