Where mayhem levels determine the frequency of spawns and where the modifiers decides what these enemies bring to the fight?
i find it super annoying when every enemy have a chance to spawn a death skull or have a buddy system drone or drop a cryo nova. i don’t think it adds any fun factor the combat flow, it’s the opposite actually. it often feels like i spend more time to shoot death skulls and cryo novas than to shoot enemies. it just feels like it’s in the way and off putting.
the cartels event atleast made all these modifiers make more sense to be there, now that it is gone it’s like a puzzle piece is missing. in my opinion, cartels event were the closest thing we’ve had to a proper “mayhem” mode.