Lastly, here is a Mock-up for my concept of a boardstate while playing against one opponent after several turns. It’s entirely unlabeled, so a fair bit of what you see may be confusing.
Well, time to pry myself from Photoshop and get cracking in Notepad. My next two posts will be an explanation of the mechanics and rulings which I have devised. Following that, I plan on expounding a bit of philosophy of TCG design in general.
Lastly, I just wanted to add I in no way am trying to spearhead this project, nor am I disregarding the ideas of others; I’m just extremely enthusiastic when it comes to flexing my creative muscles. Again, this is a community driven project, and ultimately what is decided upon by the community is what will move forward. Even if not a single asset or idea I’ve contributed is used, that would be fine as long as the community derives some enjoyment from this project.
But enough chit-chat, here it is: