Anyone more Cheese than Ernest right now?

[quote=“HobbitWarrior, post:30, topic:1546147”]
The point is the minion wave is cleared before it even comes into contact with your own as Ernest can bombard accurately from behind one grinder all the way down past the other one.
[/quote]This describes any ranged DPS, really. It’s precisely what I do in my Toby also, just hunker down by the accelerator and rail the minion wave to death if left unmolested, I don’t even need to bother using the mines if his shield is up.
Also, it’s Meltdown, it’s just one of the two lanes. Even if you’re somehow unable to dislodge the Ernest (a decent sniper or a Pendles will do it easily. Or, if you can destroy their thumper turrets, anyone can just flank him, the chicken has no escapes) all you need to do is keep his own minions cleared and push the other lane, it is a team game after all.

As for his explosives and ultimate, shoot the former and walk away from the latter, even if dropped right on top of you you can just sprint out of range before the mines land and arm. It’s only really effective when you don’t see it coming, which is true of any ult.

I think the biggest issue is that he seems to be less risky to use than other territorial, and many other, battleborn. Compare him to Kleese, who can also hold down a check point just as well, if not better, but either sacrifices his shields for insane burst or needs you to enter his tazer range to deal a lot of damage, that and he is relatively slow with no real escape. Or Ambra, who can utterly destroy in a one on one, but can only engage in melee range, or with the use of o helix has some range, or can chase down single targets with her drain beam. Although, I do believe she has better survival as her passive, and the option for move speed, give her an escape or just enough shield to tip a fight in her favor, not to mention sunspots and her beam healing her. And then there’s Toby who can lock down lanes with insane damage, but is reliant on a very large and obvious shield. Toby, while having somewhat of a better escape than Ernest, with his double stun mines and boost charges, is a very large target with an obvious critical hit spot.

Ernest’s egg is harder to destroy than Toby’s shield since it gives an aoe buff and can be hidden from view, also unlike Kleese, he doesn’t need a network to be deadly. And his range for engagement is incredibly large, not to mention that a good Ernest can still kill you from around corners if they know how to arc and bounce their grenades.

All that being said I do not think he is that overpowered, his health and damage seem to be in line with the rest of the battleborn, and he doesn’t have a reliable escape and isn’t that fast, its just that he can output his damage and secure lane at a lower risk than other characters.

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I agree. I played Ernest mostly built towards the defensive egg. He is a beast in that mode. It is way better than the offensive egg for himself. Even though he has become boring for me to keep playing him, I still consider him to be slightly op due to his damage output. As a support character he shouldn’t be doing that much damage.

I’m glad. The versatile nature of his nades mean you won’t know when to expect it. ;3

Have you ever witnessed the glory of triple napalm nades? Have you seen what they can do to buildings? All the backline utility of Pendles, but without the 4v5, and all the nadey goodness of Ernest, without everyone immediately expecting you to cheee. :3 Element of surprise is why Whiskey is better at it.

The triple nades with napalm are indeed great but they have a cooldown so you can’t spam them the same way Ernest can. No one can spam like Ernest can. Whiskey also has to aim, which Ernest doesn’t. I’m not discounting Whiskey at al. I just think Ernest is a spamming cheeser who takes no skill to play (note: I’m not saying that everyone who uses Ernest has no skill). That’s my beef with him and the reason I made this thread.

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[quote=“magnum2107, post:35, topic:1546147”]Whiskey also has to aim, which Ernest doesn’t.[/quote]I’m getting the distinct impression you’ve not actually played Ernest…

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I still believe Ernest does just a little too much damage.
I can get over all the rest (except the sentry cheese, fix that shiz asap) as long as that damage is brought down a notch or two.

All I’m saying is that people are beginning to expect it from Ernest, (alot faster than people adapted to Pendles, I just realized!) and are beginning to make more concentrated efforts to counter him.

No one expects the Foxtrot, so the cooldown ain’t so bad.

P.S. They both have to aim, it took one of my buddies several hours to find cheese spots, all of them require mid control, and they all require training to get the nades to arc the right way as Ernest, I discovered it later as Whiskey. :kissing_heart:

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Your impression is wrong. I’ve played with Ernest. The first time I used him I went 9-0-11. That was after trying him in story mode twice. Typically there is a learning curve when I try a new character. With Ernest, there wasn’t. Honestly I had fun with him but I also felt like he was like playing on easy mode.

People can and do aim with Ernest. My point is that I watch lots of people use him without doing so. Again, I’ve said repeatedly that I’m not speaking about all Ernest players – just the ones I’ve been seeing lately. The ones that aren’t even looking at the people they are hitting with grenades. The one’s that stand down the steps by their sniper perch on Overgrowth and shoot grenades in the general vicinity of where enemy Battleborn and/or minions may be in the middle of the map. Are you saying you haven’t seen any Ernest players like this? Because if so, you are lucky.

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When I’m speaking of aiming, I’m talking about his ability to consistently hit targets that are not in his line of sight. I acknowledge that he is aiming his grenades at a target area. It’s not as if he’s not using his right stick (I play on console). The point is that he can stand in a spot where it’s either difficult or impossible to reasonably get to him and “aim” at a target area that has a better than average chance of hitting someone or something (like a sentry).

P.s. your affinity for Whiskey warms my heart. I started out only using him to do Tea Ceremony and I actually grew to like him quite a bit.

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No not at all. When those abilities are thrown they are to help teammates.

When Ernest throws egg its to help himself kill you faster.

[quote=“magnum2107, post:39, topic:1546147”]
People can and do aim with Ernest. My point is that I watch lots of people use him without doing so.
[/quote]Then they’re not going to be doing much and most of their grenades will end up exploding against some wall in the background. Actually hitting consistently with him at a reasonable distance is pretty tricky, much trickier than with a hitscan weapon.
If you’re getting consistently hit by an Ernest and you’re not standing knee-deep in your creep wave, trust me, said Ernest is not just spamming to land those shots.

Ernest can impact the game quite a bit without actually hitting me. I’m not complaining that I’m dying or getting damaged by Ernest a lot. That rarely happens. I can see them coming and avoid them (especially if I’m using my Caldarius or Phoebe with speed build). As others have said, Ernest can clear waves with little to no effort (citing the example I gave above about where you can stand on overgrowth and clear minion lanes without actually seeing a minion). Did it take skill to find that cheese spot? Sure okay I guess if you want to say so.

Again, there are good Ernest players and there are cheese Ernest players. The good Ernest players are 1000x more valuable to their team than the cheesers. The same would be true for a lot of other characters than can be annoying (Pendles, for instance). I’ve repeatedly said my beef is with the cheesers and the fact that in my experience they outnumber the non-cheesers 5 to 1. There is no one easier to cheese with than Ernest right now and that was the original thought I conveyed in this thread.

Yeah man, Whiskey Foxtrot is top tier. :relieved: Glad someone else sees his incredible badassery.

As far as Ernest cheese goes though, he is never in a spot where’s he’s ENTIRELY unreachable. Pendles, Thorn or Marquis are the best way to deal with him, because to cheese buildables or sentries with Ernest requires a good team, and mid control.

Granted, he really shouldn’t be able to do it, but what can I say? Sh*t sucks. If he’s causing problems, just get a sniper to bug him a little, or Pendles to scare him off. He’s always vulnerable to something, you just gotta find it, and exploit it, the guy’s standing still, after all. xD

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With all due respect, you can use those abilities to only kill enemies as well. is it smart? no but it CAN BE DONE

But it is still a team support deployable. A selfish Ernest doesn’t work out as well as a selfish Kleese.

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Alani wasn’t that problematic imo.

At release? lol Yeah she was actually cancer. Now? No, she’s fine now.

What I mean, is release Alani compared to release Ernest. She wasn’t as impactful on the game (yes she was still a lot). Especially since he’s not getting nerfed, compared to alani who got the first nerf in two weeks iirc. Imo we haven’t seen as problematic as current ernest since beta.

No I got that, I was just commenting on your opinion. xD

Ernest isn’t OP honestly. The only problem I’ve got with him is his base attack speed (just a liiiiiiiiiiiiittle too fast. I’m talking like, less than 10% too fast, it’s almost perfect.) and his ability to cheese, but literally all they have to do is add invisible walls, or shorten the fuse time, and he’ll be fine on that front.
The trick is coordinating with your team to take out his egg and focus fire. Without his egg, he dies easy.