They have never been specific as to why they can’t redo matchmaking and improve its known weaknesses: only said that they’d like to, but that it’s not possible right now.

I suspect it’s because they have very few testing and troubleshooting staff (and time, and resources), and if they mess with the net code, they risk breaking their game. Remember, we’ve gone two months with PVE scoring fundamentally broken. To safely change matchmaking, GBX would need months of coding and testing that they cannot afford. I suspect many of the original net coders are now on Borderlands 3 too.

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I know I know… I love all the roster personally. Why I don’t mind (and want to see more of) the bird hunt type of que. I think the faction leader one would be decently balanced. And you would get to play melka too!

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Agree. Kelvin + Kleese simply has NOT been explored enough! Reyna and Mellka do well together, why not them together ever! (Seriously her CC cleanse can save Mellka from the only reason she should ever die, which I’m saying for the benefit of… not you)

That’s what I’ve wanted, but apparently they said that’d be a hard no

You got two supports and three assassins. That’s pretty well made up.

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@epicender584

What reason is that? Slow? Stun?

Stun is a death sentence if you were a good enough Mellka to draw their attention. After playing her I can land shield throws on her about half the time and that Mohawk disappears in seconds

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And I don’t think any 1 character gets too shafted that way. Could be that Mel might be a little up in that particular group but I don’t think stacking any 1 type of character would be auto win

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What do you mean?

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Sorry eyes are melting…

That the particular group of picks (faction leaders) are relatively balanced in comparison to the bird hunt picks. Melka may be the only weakfish pick since most characters can have something good against her in that group. I also think that stacking one of the characters in that group doesn’t make it an auto win unlike bird hunt imo

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@skeksis_SYL

Mellka is the leader of the Eldrid?

How do we know this?

I didnt know they had a ā€œleaderā€ as such.

The faction representative leader for the battleborn

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@skeksis_SYL

Yes but how do we know that is Mellka?

(sorry man I know you’re tired…)

Oh I get your point.
@FlamesForAll
She, deande, kleese, and Ghalt speak for their factions throughout the story missions and are all the most communicative and, to be honest, more normal. Reyna would be a part too, BUT APPARENTLY NO ONE CARES ABOUT THE ROGUES

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This made me laugh harder than it was suppose to. :joy:

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Lol it’s ok. I have to work anyway so that’s more tedious than responding to threads. I just worry that my posts get muddled when I am trying to be concise and expansive with my ideas and notions.

@epicender584 hit the nail on the head

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@skeksis_SYL

Concise AND expansive…I love it!

You have a cool way with words.

Agreed.

Bird Hunt felt like a demo version of the game and a bad one at that.

They could have offered incentives to play those characters without splitting the queues and limiting the cast to 5.

EDIT: @skeksis_SYL makes some good points about the idea, but I don’t think it worked that well in practice.

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Awe thanks. Out of curiosity do you have any ideas on how to incentivise those characters being played without the drawbacks?

I just don’t want to necessarily give up on the idea of a ā€œlimitedā€ que but completely acknowledge that the execution of this first iteration was questionable(seriously no reason to play Toby and little reason to play pendles imo)

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@epicender584 @skeksis_SYL

Well, that’s the toughest question, isn’t it?

I think that comes down to the types of and attitudes of players that play Battleborn.

Those who want to use the characters of the 5 just to win at all costs and / or grief and troll will do so regardless of what characters are available.

Those who want to play Toby or Pendles in the Bird Hunt because they love and enjoy those characters and want to get better with them and challenge themselves (and, despite Toby and Pendles being far and away the most dangerous choices to play in the Burd Hunt, I encountered quite a few AMAZING Toby and Pendles players over the weekend who defied all odds and team comps and just WRECKED us) will use them.

And honestly, duplicate characters HAD to be on or each team in every match would kf have been identical.

Also, without changing the abilities of each character, I cannot think of a way to have those particular characters without the obvious drawbacks (sadly).

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Thing is, Bird Hunt was a super-artificial temporary environment. Only a few possible match-ups, heavy character stacking, and no attempt at balancing the roster. So I don’t know that you can really learn much from it that you can then apply to the wider (regular) game.

Certainly if Mellka were in some future limited mode, I doubt I’d develop hot new Mellka skills from playing that queue. I’d probably just end up crushing a lot of first-time Mellkas and doing a BenedictSlif and driving people away. :confused:

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It did help refine how I timed some attacks as pendles though, specifically how to approach Benedict.

Being stacked against a team full of them means I get to observe more people’s patterns at once. So as I learn those patterns I can learn to recognize them more quickly and counter the player quickly in future matches(not the character, specifically the player. Or more accurately the player type)

For example Slif’s pattern(and yours and @Ginger_greninja) are actually the most difficult to read that I’ve seen in battleborn period. You’re all so automatic and mechanical that even in bad games you’re all quite frightening and note I’m saying this as someone who was on your team 0_0

But overall, you’re right, people who aren’t trying to learn by observing the enemy aren’t going to learn much of anything(not trying to imply you’re among these)

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